Go to the back part of town and then to the docks in the back again. Get the chest along the way with a Healing Potion in it and go up to the next screen. The second attack of note is the strange one of replacing one of your characters with a strange monster. You may also want to make sure he and your other characters have strong Additions equipped. See here for details. All boss battles are listed in alphabetical order at the, Suggested parties in boss battles are based mostly on which element the boss is. In addition, there is a table of contents to the right for ease of navigation. In the next area, you'll find an optional boss battle with the soul of Feyrbrand. Go up as if you are going to the throne room. When you reach it, you will see three doorways all leading to a central platform. Using the Therapy Ring you just picked up may do well to offset some HP differences in your characters. There is only a certain chance you will receive this item. Reintegration of charts for items and some other things. Now walk into it, and it operates itself. When an Addition levels up, either its Damage % (Dam%) or its total SP gained (or both) goes up. Something like "0004". The last thing to really worry about is the many magic attacks he uses. However, it does like to mix it up with some Earth-based attacks, which will deal double the already high damage to Albert. Go back up, hop over the rocks, and walk over the spider web-looking thing. This isn't as complicated; just use Additions, D-Attacks, or even some magic if you have some MP to spare. With that speed, Meru can sometimes attack up to four times per round. Like I said, this may not be accurate 100% of the time, but it seems to be a fairly reliable way to tell. If you like everything about a character except "that one thing," keep in mind that there are plenty of in-game items that will help counter-balance it. Full XP - Party members get full xp even when not in party instead of half when out of party . I recommend simple attacks so you can save your good ones for later. Jump into the sandfall to the south to get the Bandit's Shoes. This chest has a combination lock that consists of three randomized numbers. This is a good thing, sort of, because Dart is the one character that is always by default in your party and (almost) never leaves. No biggie. The only one I decided to change based on that is the Dam% for Red-Eyed Dragon (Dart's last attack). Ten thousand years prior, the Dragon War pitted Dragoons -- humans with the power to control dragons -- against Enslavers, magicians who sought to enslave the humans. Follow the path down and out of the Home of Gigantos. Perhaps consider boosting her HP with Therapy Rings or a Physical Ring. However, there are other nuances to this. The third attack of note is a Can't Combat instant-kill move. But if you're completely at a loss for how to decide, here are some guidelines. The correct answers are as follows: The first several questions directed at Dart and Lavitz have the potential to derail you, and if you answer incorrectly, Shirley will let you know that you are off track and start over. In all the commotion Dart and Rose get separated from the rest of the party. This continues through levels 4 and 5. Leave out the front left door this time. The teleporter activates, carrying the party away. Afterwards, go in the back of the shrine, where you will find all the chest contents that you missed out on earlier. He should have a decent attack by now, and he has some good Dragoon magic attacks as well. If a square turns red when a light strikes it, you can step on it. His first move will be a massive fire attack that kills Kongol outright and takes 2,000-3,000 from Albert (w/ an angel scarf). Then head north to the roses. Dart should have the Attack Badge or the Giganto Ring. My bottom line is: use the characters with the lowest attack to use healing items. This is why you (hopefully) boosted his magic defense. Equip the Chain Mail if you haven't, and give Lavitz or Dart some magic defense boosters if you have any. This unlocks the throne room. You have two enemies to choose from, but we recommend defeating Feyrbrand first. Language ; En . Dart was Level 18, Haschel level 16 and Dragoon level 1, Albert was level 17 and Dragoon Level 3. The left analog stick allows you to move or choose a command. Go back out and into the room just above this one to get a Twister Glaive for Albert. Otherwise, go south. If you don't have those, do your very best to boost magic defenses across the board. Five years later he set out in search of her, but instead found Dart and his companions. Check the lamp on the right for the (1) Stardust. Knight Harris is there and gives you 100 gold for defeating Kamuy and bringing Teo back home. Having everything back in order, leave the Home of Gigantos. After a slight scuffle, she leaves. Go left to the next screen. Boss: Death Rose (Void) The arrow above Dart's head will always be red, but you will only have battles if one of the guards touches you. Go south and into the blue-arrowed door on the right (the item shop). Eventually, Fruegel uses a Power Up, which exacerbates this problem. Go back to Vellweb after the end of Chapter 3. There is also a mini-game in the kitchens that you can have fun with. However, giving Rose a Magic Attack boost with any items you have would be a wise endeavor, as magic will be much more useful in the upcoming battle. Go back down and to the other white spot. Another thing to consider when healing is whose turn it is at that point. If you use Kongol in this battle, it may actually be more useful to give him Bandit's Shoes and a Bandit's Ring. The guards only run as fast as Dart, and they only chase you along the main path. Each Addition gains a different amount of SP (see Additions). Battle Prep: I recommend you equip some defense-boosters to your main party. Afterward, go down until you are interrupted once again. The other annoying feature of this trio is that Selebus has the ability to heal Kubila and Vector a decent amount of HP. From the area with the recovery point, take the teleporter to the right. Boss: Indora (Earth) Leave the cabin and head back toward the Queen Fury, which sparks another conversation. You'll win Indora's Axe and, if you didn't purchase the Golden Dragoon Spirit in Lohan, you'll also get that here. Then go into the building just to the right of the inn. Go out the upper left exit (near Spino). Eventually Dart is attacked by an elite. Use Miranda to deal magic damage, which will be very useful in this battle. Chapter 1: In Bale in the house to the left of Lavitz's, Chapter 3: In the entrance to Deningrad helping a man. From the room where you fought Regole, take the teleporter and then the north path to get na Active Ring. Afterwards, continue to the right. In the throne room, the party discovers that Lloyd has taken Queen Theresa to Flanvel Tower in the Kashua Glacier. Also, keep in mind that opposite elements do twice as much damage to you and your opponents. After reuniting with the rest of the crew, go out of the building and speak to the guards at the gate. They can get tricky to perform correctly, but with enough practice they're a cinch. The strategy you use in this game will depend most heavily upon you and the type of player you are. At the time she has no idea what she's getting herself into, but feels she is going to be able to help out somehow. Frahma has very strong physical and magical attacks. Going to the north of where you first met Kamuy brings you to the Forest of Winglies (follow the link to skip there), but right now I'm leading you to an often-overlooked Stardust that just became available. Some are more manipulative, using items to control the battlefield. After this conversation, check the torch to the right of the stairs for a (1) Stardust and go down the stairway. Thank you for using this walkthrough!! Approach the shack, and after the conversation go to the left of the entrance, where you will find a very well-hidden chest containing a Total Vanishing. Make sure Dart has his Heat Blade and a Dragon Helm equipped. The first chest contains an Attack Ball. Guard #3 is here, looking back and forth from right to left. When given the choice, choose "Mind's eye, awaken!" All things listed as "side quests" are listed that way because their completion is unnecessary for the completion of the game. He has decently strong attacks and a lovely reduce-HP-to-1 special. You would be amazed at how much damage you can do with a high-level Albert equipped with some speeding Accessories when you use a Speed Up on him. After the battle, continue forward, grabbing the chest with a Down Burst, until you come to a new area. Move forward, grabbing the chest with a Gravity Grabber along the way. Make sure you have equipped the strongest Additions that you are comfortable with. After this battle, Dart and Lavitz run back to the main part of town to defend against a Giganto. If you have a Power Up, use it on Miranda in this battle right before she uses all these powerful magic attacks. The boy, named Pete, indicates that Dart and Rose can probably find the rest of the party in the nearby town of Fueno. Greham is probably the more worrisome of these two foes, and he deals out more damage. I must give a shout-out here to the great pika25 of GameFAQs for the legendary "Monster FAQ" that has served the players of The Legend of Dragoon for years. This means she is all-around dangerous. The treasure chest on the next platform contains a Healing Fog. After the battle, you are free to get the three chests. Go back into the hotel and check the barrels under the stairs for a (2) Stardust. The chest on the right contains a Healing Rain, and the one on the left has a Healing Fog. Then head south. It is always recommended though! There's also a clinic up here if somebody is Poisoned or something. Go back into the actual kitchen. He sells you items again. Boost physical defenses and HP as much as possible (see here for some items to help with that). Battle Prep (restated): Prepare Dart and Rose for a boss battle. Meru catches the bouquet unless you press X when prompted, in which case Shana catches it. The man on the right sells items if you need to stock up. After the battle, the discount-basilisk dies dramatically, only to resurrect itself and then shatter into a million pieces. Get the box with a Healing Breeze (a highly valuable item in Chapter 1) and press X to jump down. I recommend you add in some Angel's Prayers and Spark Nets for use later. The party goes into the castle to speak with Doel, beginning Albert's personal mission. Continue on, and then take a right for a Mind Purifier, then go down the left path. After the battle, Dart decides to go rescue Shana at Hellena Prison. Destroy the Cleones as soon as they appear, using Additions. Even Miranda is worth using when equipped with these. This is also a handy way to get rid of any Calamities that may have befallen your party. Great shout-out to the amazing pika25 of GameFAQs. Now hop across and get the chest ("There's nothing in here, don't you get it!?"). Not all of them have very many Additions. He's not such a bad guy, and gives you the Yellow Stone so that you can speak to Emperor Doel and end the war. But in this game, no character is ideal; her low HP can make her more a vulnerability at times, especially against enemies with high physical attacks. During this conversation, you get a dialogue option. Battle Summary: He's a pretty round-about guy when it comes to stats. Remembering these things will make your magic attacks much more useful and save you a lot of frustration. You might want to stop by Lohan on your way and pick up a Legend Casque for everyone, as well as some Legendary Armors. Go down, and through the door that Claire used. This gives you an infinite amount of experience if you're looking for it. If you have Shana in your party, use her for some Attack Items. Take the teleporter, and now you are in the middle of a big platform covered in teleporters. Strategy is such a strange thing in this game. Also, there tends to be a Save Point right before boss battles, so if you find one out in the wilderness, that's also a pretty good indication that a boss battle is coming up. Go to the right, where the item and weapon shop used to be, and check both displays of weapons on the ground for (1) and (2) Stardust. This time go down to the south and through the doorway. Last time I fought him, he spent half the time shooting out Burn Outs at Dart and Spinning Gales at Albert. After all this is past, continue out of the Mountain and through the Evergreen Forest toward Deningrad (with a few minor interruptions along the way). I recommend starting with the two soldiers the Commander brought to the party and using a Healing Potion if Dart's health gets too low. Touching the spirit launches a boss battle, so before you do so, make sure you are prepared. "Discard" shows a list of all your items, both weapons/armor and battle/healing items. Occasionally, Dart tries to talk to Lavitz; be sure to let him do so. The head warden is notified of Dart's little escapade and angrily barks out more orders. There is also no definite strategy that works better than others, except to work hard to complete Double Slash, as this will make the battle go by faster. Continue into the throne room. When a character gets a Dragoon Spirit, a little bar will appear in battle at the very bottom of the screen under their name. Follow them on up (to the right is a chest containing a Meteor Fall) and into the next area. Having the real Princess Emille forces the guards to spot you on your way down from the tower, and then they all run away. Go back, to the left, and down the stairs. Claire has strong physical attacks and a rather nasty reduce-HP-to-1 trick. We recommend using him as a place to level Additions and practice completing them, as that will matter in the next battle. Lavitz's Wing Blaster will do some damage, but (in my opinion) is not worth pursuing because of his low Magic Attack. If none of the digits are in the correct place, you will get a warning on how many attempts you have left. Once Selebus is dead, he will begin to use his Can't Combat move. In return, Martel gives you a Vanishing Stone. Dart has the most Additions at seven, and Kongol the fewest at three. Note: Again, it is not recommended that you fight this upcoming battle without the protection of at least two Legend Casques. At the bottom, a wild dog interrupts you for the sake of narration. Use of this guide on any web site besides GameFAQs or Neoseeker or as a part of any public display is strictly prohibited, and a violation of copyright. Beware his confuse-all-party-members attack. I VERY strongly suggest that you put Miranda in your party. In the second chapter, she'll be in the bar in Fletz. So here's your handy guide as to how to get through unseen. For instance, let's say that just one of your characters is confused. Follow the path, fighting whom you will. At the bottom, check the metal basin for a (2) Stardust. Battle Prep: Equip your choice characters with strong Additions. God once again intervenes and places the tree trunk across the river so that Dart and company can jump across. That is Coolon, your "wings." A staff to block the power of the Divine Dragon. When you're ready, go up to the Chamber of the Sun, where the party fights the true person behind the fake Emille. Wing Blaster (or preferably Gaspless if you have it by now) will do decent damage. Now you've figured out how to gain SP, turn into Dragoons, and use them in battle. While in here, check the spears at the bottom of the screen for a (5) Stardust. In the next area, get the chests - top one, Broad Sword; middle one, Spear; bottom one, 20 gold. However, boosting her defense with some Accessories may fix this problem somewhat. This is the time to throw everything you've got at Frahma. He is low on HP, but fierce on physical attack and defense. After this, go out the top right out the back and around. Leave and you will get a scene. You go in at full health and use your heavy Additions, maybe some Dragoon magic, trying to whittle down the enemy's health. Your weaker characters like Rose or Shana might need some extra care for their health in this battle. Bosses are in alphabetical order to aid searches. This is an instant-kill move that kills its recipient regardless of HP, unless you have a Talisman, but you won't find one for a while. Magic attacks will still damage the Virage, but they will probably only do really significant damage with Shana if you've been training her well up to this point. This triggers the sinking of the Phantom Ship, meaning the ship and its mini-game will be inaccessible afterwards. Death to those who rebel against fate. The one saving grace that comes with this powerful enemy is that he tends to attack your characters with attacks that share the same element base as the character he is attacking (when using single-enemy attacks). You should now have 48. Sometimes, this is purely a matter of style or personal preference. After the battle, you will automatically appear in the previous room. In the past, I have found it useful to focus the high attacks on Fruegel, while having lower attacks whittle down the wardens. Rushing through is okay, and sometimes I think having that challenge is character-building for you as a gamer. Try Shana/Miranda and Rose. Legend of Dragoon, The (Disc 4) Legend of Dragoon, The (Disc 4) ISO download is available below and exclusive to CoolROM.com. Version 2.2.1: Changed some of the incorrect elements for some bosses, added the items found in cells within Hellena Prison (first visit), added two missed chests in Indels Castle. Go to the next screen, where the man who sold you the water bottle in Chapter 1 is waiting with what he calls a "Shining Miracle Stone." His magic defense is lower than his physical defense, meaning that you may be better off using magic attacks in this battle. Remember that he has a high attack and defense, and low magic attack and magic defense. And Kongol's low magic attack makes him slightly useless despite his Earth element. When the next guard goes back the other way and is past the door, run out and up the stairs. Speak to the Wingly near the save point to have him carry you to the next level. Take the south teleporter. There is only one enemy in the game with more HP, and that would be the final boss. Each character begins with one Dragoon magic attack when they get their Dragoon Spirit, and they gain more as they level up. She uses the Stardust you've already given her to heal her daughter. Go back down and go to the right, where there is a save point and a transport. Now you must change Law 703. Added sections to advise training and battle preparation. However, the chest does give some hints each time you put in a guess. (The Magic Shield is why I chose Rose for this battle. First, go straight across to the upper right where you will find 100 gold. Go up the ladders and then across the bridge into the castle proper. Indora doesn't use any magic attacks against Kongol, which is very fortunate.