A variant of the Round feel, more compact. Whether adventurers are climbing mountains insearch of a dragon's lair, carving their way through the jungle, or seeking along-lost holy city covered by desert sands, Pathfinder RPG Ultimate Wildernessgives them the tools to survive the wilds. Animal companions can select from the following feats: Acrobatic, Agile Maneuvers, Armor Proficiency (light, medium, and heavy), Athletic, Blind-Fight, Combat Reflexes, Diehard, Dodge, Endurance, Great Fortitude, Improved Bull Rush, Improved Initiative, Improved Natural Armor, Improved Natural Attack, Improved Overrun, Intimidating Prowess, Iron While some feats specifically interact with a PC's race or class, most can be taken by anyone who meets the prerequisites. Thanks to your heritage, you are one of these latter, and have learned to channel your inhuman bloodline into your shapeshifting power. Make additional attack if opponent is knocked out. It does cost two feats (Spell Focus (Conjuration) probably won't see much use from her), but its likely to be worth both of them. Prerequisites: Wild shape class feature, Knowledge (planes) 5 ranks. The classic look for the Archives of Nethys. 9 attacks each doing about 20-30 damage at level 12 (if they hit). Is it possible to cast full round spells (Natural Spell feat) while flying? * This is a combat feat, and can be selected as a brawler, fighter, gunslinger, swashbuckler, or warpriest bonus feat. Aberration Wild Shape. Scribe Scroll is always a good feat for Druids and Clerics. An alternative feel, based on the Rulebooks. Many of the feats described in this chapter belong to a new category, monstrous feats (see the second half of Table 4-1, on page 32). Answer the Call Wild,untamed lands hold a wealth of mystery and danger, providing the perfectbackdrop for heroic adventure. Amateur Swashbuckler or panache class feature; Canny Tumble, When you avoid attacks of opportunity and hit a foe, you can deny it its Dex bonus to AC for 1 round, Do not provoke attacks of opportunity while shooting or reloading firearms as long as you have 1 grit point, If tripped, move 5 feet as an immediate action, May move your speed and make firearm attacks, Gain a +6 bonus instead of +4 and when an attack misses move 5 feet, Make 5-foot step immediately after an opponent misses, Dodge, Mobility, Underfoot, goblin, Small size or smaller, Make an opponent lose its balance as a free action with a successful Acrobatics check, When you make a performance combat check after a critical, move 5 feet, Aura of courage class feature, caster level 8th, Aura of courage expands and grants protection against dragon breath weapons, Take ally's result on Reflex saving throw, Gain acid, cold, electricity, or fire resistance 5, Gain a breath weapon and a +2 bonus against sleep and paralysis effects, Gain wings that you can use to fall and glide safely; gain a +2 bonus against sleep and paralysis effects, Draconic Aspect, Draconic Breath, Draconic Glide, character level 10th, kobold, Use breath weapon additional 1/day; gain a fly speed of 20 feet; gain +2 bonus against sleep and paralysis effects, Gain spell-like abilities based on dragon aspect, Able to use drow spell-like abilities, drow, Cha 13, Drow Nobility, able to use drow spell-like abilities, drow, Cha 13, Drow Nobility, Improved Drow Nobility, able to use drow spell-like abilities, drow, Cha 13, Wis 13, Greater Drow Nobility, character level 13th, drow, Cha 13, Wis 13, Drow Nobility, Greater Drow Nobility, Improved Drow Nobility, able to use drow spell-like abilities, drow, Cha 13, Wis 13, Drow Nobility, Greater Drow Nobility, Improved Drow Nobility, Umbral Scion, able to use drow spell-like abilities, drow, You gain the slow and steady and stonecunning dwarven racial traits, Ignore up to 5 due to distance on visual, Gain a +4 racial bonus to Perception underground and on Survival checks to avoid becoming lost in caverns and rocky areas, Echoes of Stone, character level 9th, oread, Gain tremorsense 15 ft. to detect creatures in contact with the ground, Spell fully affects incorporeal and ethereal creatures, Shift mental focus points without losing any 2/day, Str 15, natural weapons, base attack bonus +6, Natural weapons treated as magic and silver, Create a new spell; have The Way Things Work background, Gain 1 caster level when casting the spell you created; gain a +2 bonus on Spellcraft checks, Channel energy can harm or heal elementals, Increase the DCs and expend mythic power to force opponents to roll twice and take the lowest result when saving against focus spells, Character level 15th, ifrit, oread, sylph, or undine, Inflict energy damage instead of regular spell damage, Gain bonuses and penalties based on head shape, Reroll miss chance due to concealment when using a bow, Gaint a +2 bonus to CMD against disarm and sunder against elven weapons; make an additional attack of opportunity with elven melee weapon, Gain a +2 racial bonus on caster level checks to overcome spell resistance and on Spellcraft checks made to identify magic items, Gain new spells tied to phantom's emotional focus, Spell-like ability at caster level 6th or higher, Use spell-like ability as an empowered spell-like ability 3/day (or less), +4 bonus on checks to avoid nonlethal damage, Automatically stabilize and remain conscious below 0 hp, Foes must reroll critical confirmation attacks, Increase bonus on checks and saves based on mythic tier, Regain additional hit points when healing, Once per day, delay onset of harmful condition for 1 round, Once per day, attempt to negate the onset of a harmful condition or affliction, Once per day, gain new saving throw against harmful condition requiring Fort save, Expend mythic power to save again against a condition or affliction, Con 13, Diehard, Endurance, half-orc or orc, Your soul lingers in your body after your have been killed, Reduce the penalty from being grazed, wounded, or critical by 1, Channel energy class feature; Air, Earth, Fire, or Water domain or blessing, Spend channel energy to deal extra energy damage with weapon attacks, Demoralize opponent as free action when you inflict nonlethal damage, Nearby performers can aid your perform checks, You do not provoke attacks of opportunity when moving through spaces adjacent to allies. (Not administered by or affiliated with Paizo Publishing in any way). Bestiary The armor is effectively gone when you wild shape. 4 either. | Gods and Monsters SRD Prerequisites Wild Shape. Compared to standard wild shape options, dragon wild shape gives much more abilities. | ACK-SRD Fly (Dex): One rank is plenty. Scan this QR code to download the app now. | 5th Edition SRD You can transform into a powerful magical creature. | Warrior, Rogue, Mage SRD View flipping ebook execution of Pathfinder Roleplaying Play Advanced Race Guide ( PDFDrive ) promulgated by jazlernebu on 2021-06-08. | Into The Unknown 4. New Pages | Recent Changes | Privacy Policy. A variant of the Light theme, based on the Rulebooks. For info, news, resources, and anything else about the Pathfinder TTRPG! | Into The Unknown (1/5) Ranged Combat (The Lord of the Wild) [Dex >>> Str > Con/Wis > Int/Cha] (1/5) Face/Skill Monkey [Cha/Int > Wis/Dex > Con > Str] Races (6/5) Extreme Stat Bonuses, and Multiple Powerful Abilities (5/5) Bonus to Main Stat, Bonus to Secondary, and Powerful Race ability (4/5) Races: Bonus to Main Stat, Bonus to Secondary or Powerful Race Ability. Two questions. They grant characters abilities that others lack, giving them an edge in the right situation. If you are playing a campaign which doesn't take place mostly in It just gives you lots more options for spells that are nice to have but cruddy to keep memorized. Grit Feats There are a few very OP builds at later levels. Ultimate Combat Interested in flipbooks about Pathfinder Roleplaying Game Advanced Race Guide ( PDFDrive )? | Five Torches Deep SRD Replaced Features: A Thousand Faces, Resist Nature's Lure, Trackless Step, Venom Immunity, Wild Shape, Woodland Stride Compatible Archetypes: Pack Lord Arctic Druid As you would expect, the Arctic Druid is most effective in arctic environments. Power Attack, Jabbing Dancer; base attack bonus +12, monk level 8th, or brawler level 8th, Increase the damage dealt with Jabbing Style, Take only a 1 AC penalty when charging, flanking opponents only gain +1 attack bonus against you, After successful unarmed attack, gain +4 on combat maneuver checks to bull rush or trip, Always count as having a running start for jumping, and deal double damage on a jumping charge, Gain +2 insight bonus to identify a creature, You may take 10 to identify a creature using, Gain +2 damage per sneak attack when dealing nonlethal sneak damage, Use d8s for sneak attacks with unarmed strike nonlethal damage, Count half your non-monk levels as monk levels for unarmed strike damage, Add 1/2 your non-monk class levels to determine AC bonus, and expend mythic power to increase your unarmed strike damage and AC bonus, While fighting in magical darkness, you deal +2 damage, Retaliate against opponents that take attacks of opportunity against you, Retaliate as a free action instead of as a swift action, Retaliatory attacks are resolved before the attack, Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +14, Roll twice for attacks with monk weapons and take the better roll, Improved Unarmed Strike, base attack bonus +6, brawler's flurry, or flurry of blows, When using Pummeling Style, attempt a reposition or trip combat maneuver as a free action, Knock down or push back foes with unarmed strikes, Improve Unarmed Strike, revelation class feature, Affect an opponent with revelation as part of a melee attack, May deliver magic school effect as swift action after melee attack, Make 2 extra attacks against a hindered foe, Turn a target to stone with a critical hit, Gain a bonus to avoid being knocked prone, and use, If opponent misses you, make an attack of opportunity as an immediate action, Gain +1 shield bonus to AC when at least one hand is free, Your shield bonus applies to your CMD and touch AC, AC bonus increases by 2, and opponents receive 4 on critical confirmations, Apply a bloodline ability as part of a melee attack, Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +2, May deal Str or Dex damage to pinned opponent, Treat half your non-monk levels as monk levels for, Increase the DC of Stunning Fist based on mythic tier, Gain +2 to CMD against bull rush, overrun, and trip, and deal slashing damage, Make a single attack with both hands, and combine the results, Your unarmed strike deals damage as if you were one size category larger, Foes hit by unarmed strikes cannot attack or cast spells, Use elemental assault in 1-round increments, Arcane spellcaster, caster level 4th, serpentfolk, Expend two arcane spell slots or prepared spells to cast a racial spell-like ability, You are immune to effects that require breathing and you no longer need to breathe, Slay at least 50 intelligent noncombatants; have Bloodthirsty, First Kill, or The Kill background, Gain +2 bonus on Intimidate checks; gaint +1 to attack and caster level checks for 1 minute after slaying an intelligent creature, Poison use class feature, studied strike +4d6, Increase the DC of poison delivered with studied strike, Ability to create 2nd-level extracts, alchemy class feature, inspiration class feature, Spend time and inspiration to recreate a consumed extract, You and allies in your dirge of doom effect gain a +4 bonus against fear, Inspiration and studied combat class features, Expend inspiration to increase the damage dealt with the studied combat, May pronounce or change a judgment as an immediate action, Move up to your speed to intercept charging foe as an immediate action, Work together to unleash a composite blast, Demoralize hypnotic stare target as a swift action, Ability to start performances or raging song as move action, bardic performance or raging song class feature, When melee attacks reduce a foe to fewer than 0 hit points, demoralize those around you, Creatures demoralized by Killing Flourish could become sickened, Attempt Intimidate check when you act in the surprise round as a free action, +2 on saves against nausea, sickening, and ingested poisons, Attempt a new saving throw against a harmful condition affecting you, When you make a Will save from a non-mythic source, roll twice and take the higher result, Retrieve an unattended item as a swift action. | d20PFSRD gains a swim speed equal to the assumed form's swim speed but not more than 30 ft. Gain low-light vision, darkvision 120 ft. Gain temporary hit points when reduced to 0, Str 13, Int 3; base attack bonus +3; naga, serpentfolk, or constrict special attack, Creatures that take constriction damage from you are also shaken, Your constrict attack deals double the number of damage dice, Wield a torch as a weapon and gain +1 attack bonus with melee weapons that deal fire damage, Replace bard spell damage with fire damage, summoned monsters gain fire attacks, See through fire and smoke without penalty; immune to the dazzled condition, Gain a +2 bonus on saves against spells with the fire descriptor, Gain fire resistance 5; treat fire spells or alchemist bombs dealing fire damage as 1 higher level, Foes you strike lose their flanking bonus against you, Spell with the fire, light, or electricity descriptor dazzles creatures it affects, Land speed increases by 5 feet regardless of armor or encumbrance, Sacrifice regeneration to increase land speed by 10 feet for 1 minute, Take a move action and another standard action while flying, Gain +4 on concentration checks while adjacent to your eidolon, Inspiration class feature, keen recollection class feature, Roll d8s or higher when you use inspiration on chosen skills, Gain +4 on concentration checks while phantom is adjacent or within your consciousness, Increase save DC of spell for one target in a group, Robbed of your possessions; have An Eye for an Eye, Hated Foe, Raiders, or Vengeance background, Add +1 DC to spells or abilities when you use them against a chosen group, Channel energy to give orcs a bonus on weapon damage and critical hit confirmation rolls until your next turn, Base attack bonus +3, ability to cast 2nd-level arcane spells, ability to cast at least one arcane force spell, Lose a prepared spell or a spell slot to increase your speed, Suffered permanent memory loss; have Reincarnated background, Duration of mind-affecting spells is halved; +2 bonus on Perception checks, Spellcraft 5 ranks, keen recollection class feature, When a spell is cast, record its formula later, Break armor or shield to turn critical hit into a normal hit, Adaptable luck trait additional one time per day, Adaptable luck trait additional one time per day, increase luck bonus by 2, Spell deals more damage and can be cast while in a rage, Increase your base speed by 20 feet when your size increases, Faced powerful undead, evil outsider, or aberration; have Raised Among the Dead or The Dead One background, Gain +2 bonus on Knowledge (dungeoneering, planes, religion); +2 bonus against fear effects, Gain the ability to see up to 15 feet clearly in magical darkness, such as that created by the, Gain more spell-like abilities and use your gnome spell-like abilities more often, Base attack bonus +1, gnome, proficient with all martial weapons, Gain a +1 bonus on attacks with gnome weapons, Wield Medium firearms without taking the size penalty, Regain 1 round orage when you confirm a critical hit or a critial hit is confirmed on you, Gain additional duergar spell-like abilities, No longer take an AC penalty while in a blood frenzy, Combat Expertise, Greater Blood Frenzy, base attack bonus +6, blood frenzy ability, sahuagin, Give up your regular attacks to make one melee attack against each bleeding or wounded opponent within reach, Cha 13, lay on hands class feature, mercy class feature, Lay on hands heals extra hit points if the target doesn't need a mercy, Expend 10 uses of lay on hands to bring a dead creature back to life, Use wild empathy to intimidate and expand the creatures it can affect, Roll twice and take the higher result on Fort saves against a non-mythic source, Gain a +1 bonus on melee and thrown weapon attacks against targets of your hatred racial trait, Deal 1/2 Strength modifier damage when rending and biting on the same turn, Speak with burrowing animals as spell-like ability, Gain a +2 morale bonus on attack and damage rolls against creatures that have attacked you, Drow-blooded and drow magic racial traits, half-elf, You count as a drow for any effects that relate to race, With a full-attack action, each hit against the same opponent deals extra damage, Gain +1 bonus on attack rolls and CMB checks made using a helmet; +2 bonus on saves against spells and special abilities against being staggered or stunned, Add +1 to AC against critical hit confirmation rolls when wearing a helm, apply half damge from critical hit to helm, Dented Helm, Hard-Headed, base attack bonus +11, dwarf, Add +1 to AC against critical hit confirmation rolls when wearing a helm, apply all damage from critical hit to helm, Gain extra abilities when performing within an artificial structure, Gain a hero point, and your maximum is increased to 5, Gain 2 hero points when you level instead of 1, Have a chance to retain spent hero points, Abjurations and divinations treat you as the possessed creature, Int or Cha 21, Hidden Presence, Manipulative Presence, Gain a +1 morale bonus on saving throws when you are within 30 ft. of at least two other hobgoblins, Have an ally with this feat deal damage to you to break an ongoing mind-affect effect that allows a saving throw, Gain a +2 bonus on attack and damage rolls when charging with an ally, Gain a +1 shield bonus to AC when lashed to a horn harness, Gain attack bonus and damage from charging with a readied melee attack, Use your character level to determine powers and abilities for your mount, Halt movement while flying without making a, Receive one bonus skill rank (up to four), Handle Animal 1 rank; animal companion, divine bond (mount), or mount class feature; human, Gain +2 bonus on Handle Animal and Knowledge (nature) checks on a type of animal, Implant a bomb in a willing or helpless creature, Use generic focus efficiently with an implement, Non-mythic creatures that take damage from your channel roll twice on their saves and take the lower result, Counterspell with spell of the same school, Spells of the same school and equal or higher level can counterspell, Reflect a counterspelled spell back on its caster, Proficiency with weapon, base attack bonus +8, When ally confirms a critical threat, you gain an attack of opportunity, Dirge of doom expands to 60 feet and can cause fear up to frightened, Improved Dirge of Doom, ability to perform dirge of doom, Your dirge effects linger and can cause fear up to panicked, Familiar's abilities improve based on mythic tier, Base attack bonus +4, halfling, low-blow racial trait, Gain a +2 bonus to confirm critical hits against opponents larger than yourself, Gain a sacred bonus on monster lore checks, Damage for natural attack increases by one step, Spells affect both you and your bonded creature, Ability to acquire an animal companion, an eidolon, a familiar, or a special mount, Divide spell duration with the companion creature, May apply contact poison to unarmed strikes, Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8, Unarmed strikes deal bludgeoning or piercing damage, Add piercing damage to unarmed attacks, and demoralize opponents, Dex 18, Combat Reflexes, Improved Unarmed Strike, Weapon Focus (unarmed strike), base attack bonus +16 or brawler level 12th, When you fight unarmed and a foe misses with all melee attacks, it provokes attacks of opportunity from you, Take 2 penalty when fighting defensively, May deflect one attack per round while fighting defensively or using total defense, When you deflect an attack, you may make an attack of opportunity.