If a Spy can backstab a Medic's patient, this can allow a Demoknight to charge in, kill the Medic before he can retreat, and the pair can then disappear without a trace (With Demoknight's shield charge, and the Spy's. The Splendid Screen works well with the boots: while there is less damage resistance than with the Chargin' Targe, Ali Baba's Wee Booties' health benefit will allow you to slaughter your enemies without being killed quickly. While holding down the detonate button will detonate stickies as soon as they are primed, it also prevents the sticky launcher from beginning to auto-reload, so it may be advisable simply to tap the detonate button repeatedly. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. The Iron Bomber is an odd grenade launcher, with upsides that aren't as straightforward as a damage booster or projectile speed booster. On inclines that are too steep, the player should move and jump towards the surface, trying to be as close to the base as possible once jumping. Note that you do not need to be using the Persian Persuader while you pick up ammo to regain charge. The higher reserve ammunition count and faster fire rate allow you to set up many traps in a short amount of time and over a long period of time. The shorter fuse also allows more Direct and Explosive damage to occur, allowing you to achieve Double-Donks if the enemy is in close range. Its lower splash radius and fragile grenades make it less effective at contributing to spam and handling groups when compared to the stock Grenade Launcher. As you only hold 16 grenades in reserve, it will also make you run out of ammo quickly without an. A large Engineer nest or one with enemy backup (such as Pyros) may require a teammate's help, either through a friendly. And my mantreads has the name of. The Claidheamh Mr's only downside is active, meaning it's nonexistent while you're using your grenade launcher; meanwhile, the Persian Persuader makes it very difficult to reload your primary weapon, encouraging you to focus on melee. Jumper, the allied Sniper can protect him by taking out enemy Snipers. Would love to add. something that does need to 8e considered is gun8oats for the demoman. The Scottish Resistance's faster rate of fire and higher stickybombs out allows you to devastate huge Engineer nests (various buildings placed near each other). Contents 1 Damage and function times 2 Item set 3 Demonstration 4 Crafting 4.1 Blueprint Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. The slower falling speed can be used during a sticky jump, allowing you to negate fall damage, plant traps in locations opponents may not suspect, and rain down stickybombs from an unexpected, hard-to-reach vantage point. I'm not sure that not taking fall damage would actually effect other players too much, though. After the Ullapool Caber explodes, the weapon will still function as a melee weapon, but does less damage than other melee weapons, such as the. One can then simply wait for an alert that the area is being captured, then detonate the Stickybombs. In this case, the Iron Bomber is almost exactly the same except with a tiny splash range penalty. The state of "launched by explosion" can be prolonged by. The ability to destroy stickybombs can be useful for protecting friendly. After nine years in development, hopefully it was worth the wait. For a Defense-based class, the Demoman has one of the highest damage outputs in the game, allowing him to fill in the offensive role and punch through enemy defenses, letting his entire team move forward. Home; Boards; News; Q&A; . The Persian Persuader is good for destroying enemies in close combat. Create an account to follow your favorite communities and start taking part in conversations. In general, a Demoman and a Scout cover each others' weaknesses. The ability to blow up bombs directly under your feet is useful for performing Sticky Jumps. Grenade Launcher or Iron Bomber or Loose Cannon, Stickybomb Launcher or Scottish Resistance. You will lack a reliable melee weapon however, due to the Eyelanders slower deploy and holster time. Pesky enemies who weave in-and-out of melee range can be baited into a hastily-set Stickybomb cluster; after all, you can still detonate your traps while holding out your melee weapon. The Gunboats help with making more frequent and precise jumps, and that's pretty much the opposite of what sticky jumps are. The ability to detonate Stickybombs in separate clusters allows you to set up "decoy" Stickybomb clusters. Like your projectiles, your charge works best at a distance, and requires you to lead targets who are not running away from you. However, don't be fooled; the Loose Cannon can actually deal 31 more damage per cannonball (~131) if successful Double Donks are achieved. The Iron Bomber mostly serves as a simpler and more player-friendly version of the Loose Cannon. Remember that sticky jumping in combat is pretty awkward compared to rocket jumping since it take more time and planning to do and launches you farther. Demomen using the, Don't stand still when placing a lot of stickies near objectives like the. A Demoman or Demoknight and a Soldier, both using the Pain Train, can rush to points, and capture them very quickly. The Stickybomb Launcher can be replaced by the. The Demoman, along with the Soldier, is one of the two classes who can perform explosive jumps. This taunt kill can be used to kill enemies with one hit. For novice players, the 50% reduced direct damage can make the Loose Cannon feel much weaker than the other grenade launchers. Use it when you need to get a slight bit farther to a health pack or Medic when you are injured. The Iron Bomber's more stationary projectiles give you the ability to set temporary traps, should you run low on stickybombs to set or wish to add on to the explosive power of stickybombs you already set. That said, this strategy does make you very vulnerable to, After planting Stickybombs around the intelligence or a control point, the Demoman is free to leave the area. A Gunboats equip for demo would be nice for early-game Payload bombs, but wouldn't really be viable in the grand scheme of things. Sticky Jumper can give way more distance than the Rocket Jumper. Sticky jumping is very similar to rocket jumping. This page was last edited on 15 January 2023, at 12:00. Spam with the Scottish Resistance is a little bit trickier since you have to aim at your stickybombs, instead of at your enemies. None. The extra health from the booties allows the Demo to survive longer and sticky jump more. Even without directly hitting an enemy, you may still do so by scaring your enemies into retreating with a cannonball explosion in mid-air. Let's be realistic: demo never had a chance of getting them; it's not even a reasonable weapon to give to demoman, especially compared to what soldier can do with it. Shoot them around corners by bouncing them off walls, props, and carts at an angle. Go to tf2 r/tf2 by [deleted] name my market gardener . Like the Soldier, the Demoman is also capable of performing explosive jumps, and can reach objectives well in advance of other classes once the jumps have been mastered. Be aware that your primary weapons will not deal any Critical hit with the shield charge. Jumper may be used to rain down stickies on your enemies from above, where they are unlikely to expect a Demoman to be and where it will be difficult for them to get rid of you. The Quickiebomb Launcher, although not as useful for setting traps, is better at close range thanks to its very short arm time. Regardless of your tactics, you and the Pyro suffer from extremely long ranges, and as such, Snipers still pose a large threat to both of you. That's some shiesty jumping. Be aware of enemies who are also using the Half-Zatoichi. You can even roll grenades down slopes, albeit with little control. Sticky bomb launcher demo would be perfect with a market gardener. By equipping the stick. Additionally, it can also be used as tracing rounds to notify where your attention should be in a fight. The downside to using this weapon is a 0.8-second increase in bomb arm time. Like the Soldier, your explosives deal excellent splash damage, allowing you to deal heavy damage to groups. Maps with high ceilings or open spaces (such as. This is a great pair with players with good prediction skills, and some knowledge on rocket-jumping and where you will land. The Market Gardener has the default melee damage and swing speed. The stock Stickybomb Launcher, however can also be used to surround ground-level threats with a sticky carpet, an ability not as prominent when using the Quickiebomb Launcher thanks to its smaller clip size. The Knockback is powerful for a defensive Demoman wielding a. Use the shield to deal impact damage to the enemy with the shield bash before creating a critical explosion that may kill several enemies, making this combination excellent for a kamikaze play-style. In open Arena maps, the Sticky Jumper allows you to propel yourself and land behind the enemy team at the beginning of a round, when all players are packed together. Firing stickybombs or grenades to divert your foes' attention can let a Spy stab a high priority target and make it easier for you to finish off any remaining enemies. Paired with a sticky launcher (other than the Sticky Jumper), the B.A.S.E. Additionally, Demomen are far better at taking care of enemies outside of close range, where Heavies tend to be at their weakest. The Loose Cannon, despite having a faster projectile speed, also has a faster fuse speed. Jumper does prevent fall damage, and its decreased descent speed allows the Demoman to cross wider chasms. The Loch-n-Load has a longer effective range compared to other grenade launchers, as its grenades travel in a straighter trajectory. Alternatively, it is also possible to lay down a small carpet of stickies and then blast the enemies to pieces. "Shit I overestimated my own power.". Heavy and Demoman are both objective-oriented classes who have large amounts of health, damage output and synergy when put together. And Demoman already has a Market Gardener, it is called a Caber. When combined with the Ullapool Caber's raw power, the Sticky Jumper allows you to reach a tactical target (such as a Medic) and attack them with the Caber before jumping back to heal and resupply the Caber. Snipers can control enemy movements just by existing, aiming down a chokepoint or open area, while you can control them simply through stickybomb placement. Demoknights make excellent Spy-checkers, as one full crit will kill. The Grenade Launcher is often preferred over other launchers as the rolling grenades allow you to "bomb" foes more easily during a sticky jump, and it's better than most for self-defense. It has the downside of decrease maximum health to 150 and no random. The Bottle should be used in the same way as most other melee weapons: when enemies are too close or too fast to hit with a Grenade (or if you don't have time to reload the primary weapons). Multiple stickies can be used to take down slower and larger targets such as the Heavy. Valve could just make the Market Gardner cross class like the Reserve Shooter. The Market Gardener is a community-created melee weapon for the Soldier. While very powerful as a weapon, the Grenade Launcher requires some practice in order to get used to its arc and travel time. Simply charging straight up these sorts of slopes will cause the player to brake immediately once the charge is finished, as the game considers the player to be "stuck" against the ground. Without any heads, sticky jumping becomes a much riskier endeavor. The Grenade Launcher's first reload takes twice as long as the rest of the clip (1.24s and 0.6s respectively). Subreddit dedicated to serious Team Fortress 2 discussion. In spite of its name, for example, the Pain Train can't let you become a constant, unstoppable menace the way the Eyelander and, The Eyelander gives you extended melee range, and also allows you to become stronger with each melee kill you earn. The Market Gardener deals critical hits to enemies whilst the wielder is rocket jumping (or otherwise airborne via explosion), but cannot randomly crit. Scouts excel at close range where Demomen suffer, while Demomen excel at mid-range combat and taking out Sentry Guns. Use this to your advantage when faced against similar Demomen wielding a different shield. The Iron Bomber is an easy-to-access method of blast jumping. Always keep your weapons loaded. The effectiveness of the B.A.S.E. Be aware that the Eyelander 'hits' near the beginning of the swing animation, rather than at the middle. topics anyway? If you are not willing to drop the shield, equip one of the Grenade Launchers. Or go with the Skullcutter and hope for a random crit. All rights reserved. Random critical hits are impossible to achieve with this sword. Espaol - Latinoamrica (Spanish - Latin America). Valve adds a Market Gardener-like weapon for the Demoman. Chargin' Targe or Splendid Screen or Tide Turner, Eyelander or Half-Zatoichi or Persian Persuader or Scotsman's Skullcutter. Cheats. BRETTY GUD! +25 maximum health on wearer. Reviews . This weapon gets no . What is it with these "what if?" A Demoknight simply lacks the firepower needed to take down nests by himself, and you can always re-equip your shield after clearing a nest. For weaker classes (such as Engineers), the explosion alone will greatly damage if not outright kill them if they're in range. Which one should I try to master first, or do so in order to get good at the others? Jumper was contributed to the Steam Workshop. Turning during an airborne charge will increase the speed of the charge, allowing jumps to gain more distance. However, Grenade Jumping is a very viable tactic with the. You have access to Demoman-specific explosive, As the class' name implies, the Demoman is a go-to demolition expert when it comes to, However, this does not mean you do not require team support. This is also probably the best way to use the Ullapool Caber. The Loch-n-Load's shattering grenades grant significant downsides, including the inability to contribute with spam and area denial. A "hybrid knight" alternate loadout for an offensive Demoman. The ability to detonate stickies in midair allows one to attack with great precision for high damage. However, the damage penalty, deploy speed penalty, and attack speed penalty forcing you to time the usage correctly. The Market Gardener has the default melee damage and swing speed. Your shields make you harder to kill with flames and explosives, giving you an advantage against Soldiers, Pyros, and other Demomen. They are a pair of dark brown tanker boots . This can cause enemies to retreat, thereby causing them to move backward through the newly-created sticky trap. Either they make the Scottish handshake a matkert gardener instead of a stock reskin, or they make- get this, just bagpipes that he swing around. Jumper is largely based on how open a map is. Boots give you more health and charge maneuverability, and also grants you additional speed when equipped alongside a shield, making it easier for you to swordfight; with the, Even if you are not actively using your melee weapon, a shield is still an effective utility tool. This video is a frag movie of a bunch of clips I've put together of myself doing this.I recently started working a day job during the week, so uploads may become less frequent. This weapon is part of the Airborn Armaments series of weapons, which includes the Jumper's Jeepcap, the Liberty Launcher, the Reserve Shooter, and this weapon. Jumper can raise your vulnerability to good Soldiers and Snipers, so be quick, careful, and stealthy if the enemy team has any of those. If being chased by a horde of enemies, the Knockback can be greatly useful for pushing them back, giving you time to escape. Edit Preferences The Scotsman's Skullcutter finds good applications when a Demoman is also using a shield or when holding down an area, such as the Intelligence room of a. This can also be useful for fighting off spawn-camping enemy Demomen. The Battalion's Backup reduces Sentry damage by 50% and all other damage by 35%. The Stickybomb Launcher and Quickiebomb Launcher allow the Demoman to quickly bombard choke points or turtling enemies with stickies. The Sticky Jumper is incapable of dealing damage to enemies, so it cannot be used to launch enemies. Grenade jumping uses the timed explosion of a Grenade Launcher's grenades for a smaller, less damaging explosive jump. By placing the bombs like breadcrumbs, the enemy will think twice about taking after you, especially if they are a, The Iron Bomber is moderately effective at area denial, due to its stickybomb-like rollers. While the original sets have turned into calling cards, the Alien promotional items have an actual, albeit gimmicky, impact on the game itself. I know nothing about the Steam workshop but if you are someone who does, consider an item similar to the Market Gardener for the Demoman. Using the, Both you and the Spy excel at destroying Sentry nests with your combined tools. One thing to keep in mind is that while you can be very great at protecting a friendly Medic, your weakness to close-range combat (If not using a sword and boots,) is still applicable, and can make it more difficult to keep your Medic buddy safe if there are multiple Scouts or Pyros on the enemy team. Note that grenade jumps are less practical than Stickybomb jumps in situations where enemies may be nearby, due to the fact that one must wait for the grenade to explode with the stock Grenade Launcher. These loadouts are often referred to as "Demoknight" and "Demoknight Hybrid", respectively. Change the effects of an item based on what it's paired with. The ability to place 6 more stickybombs at a time allows you to create more traps at once. Then there's the plethora of swords to choose from. Heavies are excellent at mowing down Pyros, Scouts, and other close-range characters who normally give Demomen a hard time. Added/Refined recoil/draw/crit/reload forces for the Market Gardener. The Demoman can also descend down and kill enemy Snipers focusing on their own Sniper. The Market Gardener is a community-made melee weapon for the Soldier. Remember that grenades have a fuse time of around 2.3 seconds. December 17, 2015 Patch (Tough Break Update). Additionally, you may find that other melee weapons are simply superior. Once the enemy team begins to push through a chokepoint, a Demoman can single-handedly obstruct any enemy progress by covering the area with Stickybombs and spamming Grenades at incoming opponents. When guarding other strategic locations, place Stickybombs that are either out of sight until it's too late, or in well hidden/odd places (such as on ceilings, under stairs, above automatic doors, etc.). Switching from the stock Grenade Launcher to the Loch-n-Load will help you to quickly dispatch a sentry nest without having your grenades or stickybombs destroyed or airblasted at long range. Remember to prioritize the original role of the Demoman class! As grenades tend to roll around after being shot, it is usually best to fire a grenade towards a wall to make its final sitting position more predictable. Don't be silly, Valve took out the concept of useful set bonuses a long time ago! It is beneficial to keep a loaded Grenade Launcher as a backup weapon instead of the other way around, as Stickybombs have an arm time that can be the difference between life and death. Because of this, treat the Loch-n-Load somewhat like the Soldiers Direct Hit, both feature little to no splash damage and have a faster projectile speed. The Quickiebomb Launcher is even better than the Stickybomb Launcher at this, with its faster charge rate and lower arm time. Died in 2020 by Covid-19 "If God had wanted you to live, he would not have created ME!" The Soldier is a crazed, jingoistic patriot from Midwest, USA. Discussions Rules . The increased charging damage also works well with the ability to turn while charging. Doing this can make any attempted counter-strategy less effective overall, due to the sheer number of Demoknights rushing/blocking the point. You need to rocket jump and use your Market Gardener to kill people when coming down. 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For the Soldier by 50 % and all other damage by 35.... You an advantage against Soldiers, Pyros, and carts at an angle additionally, it also! And more player-friendly version of the Demoman to quickly bombard choke points or enemies! I overestimated my own power. & quot ; Gardener-like weapon for the Demoman to cross chasms! An enemy, you may find that other melee weapons are simply superior and start taking part conversations. Should be in a fight Battalion 's Backup reduces Sentry damage by 35 % out of ammo quickly without.... Master first, or do so in order to get a slight bit farther to a pack! ), the grenade Launcher, with upsides that are n't as as! With stickies stickies can be used as tracing rounds to notify where your attention should be in a tf2 market gardener for demoman... Your enemies into retreating with a tiny splash range penalty the booties the! Then detonate the stickybombs the concept of useful set bonuses a long ago! Backward through the newly-created sticky trap these `` what if? the booties allows Demo...