This gives the 1B a longer attack range, as well as less reliance on resupply during protracted battles. However, changing out the weapons and equipment of a 'Mech can require extensive refitting which might result in the chance of malfunctioning. The Banshee 3E was originally designed as a close combat 'Mech, paradoxically armed with a PPC and AC/5. In the early 3120s, tripodal superheavy 'Mechs called "colossal" BattleMechs began appearing as an experimental technology. That should be enough to get you started on Mech building. Good for scouting and spotting for heavier units, their maneuverability also allows them to perform surprise strikes and flanking movements with ease. Welcome to the world of the future, where noble houses fight for the last precious piece of the galaxy! The Vindicator 1R was designed by committee to be a cheap, easy-to-manufacture jack of all trades. Their main downsides are their rarity, price, and maintenance costs on the field, they can handle just about any loadout you want. The Anansi is probably the best go-fast mech in MechWarrior 5. As such, they often require friendly units to protect them from being outmaneuvered. Does not apply to small lasers. All rights reserved. So far the most divisive weight category is Medium which is interesting in itself. Cyclops 10-Qs are strong support units. The Cicada 2A was designed as a Medium 'Mech capable of the mobility of Light 'Mechs such as the Spider and Locust. The Zeus 6S is an unusual BattleMech. Grouped medium lasers and autocannons are good choices for strikers. Well, for me it would be the BRZ-C3 Berserker. This increases the Orion's power, but many pilots consider the loss of armor to be risky. [2] 'Mechs replicate many of the movements humans are capable of performing, which allow them to avoid, deflect or otherwise lessen the impact of weapons fire. So that is all for our guide on the Mechwarrior 5 Mech tier list. We include affiliate links in articles. Famous light scout 'Mechs include the Locust, Stinger, and Wasp, while the Commando, Jenner, and Panther are powerful combat units for their size. highlander, but thats because hbs up and ac20 is only 4 crits so you can put 2 in arm. Here are ten of the best. This video is going to go through what mechs are the best in each in class in the new Battletech game. An assault mech able to sport two AC/20s, one of the most powerful weapons in the game, it could punch a hole straight through most mechs. Or youre a soldier on the FedSun border facing the Capellans and a golden Emperor surrounded by lances of black battlemechs with screaming skull icons suddenly airdrops in. I want to nominate a light mech for among the most powerful. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. It was developed in 2439 by the Terran Hegemony, first deployed in 2443, and produced throughout the rest of the Inner Sphere after its construction plans were stolen in 2455. So, You Wanna Run a Merc Company? Logged The moderator formerly known as the user formerly known as nenechan Akalabeth Lieutenant Posts: 1533 Re: Best mech. The result is more firepower, at the cost of increased heat. The tradeoff is in speed and maneuverability, as assault 'Mechs are generally very slow. They are slightly less versatile and generally slower than medium 'Mechs, but tend to have much heavier armor and weapon payloads. Best mech is the one that works for your combat style and tactics consistently. MechWarrior and Battletech are registered trade-marks of Microsoft Corporation and are used under license. [1] 'Mechs are best suited for ground combat, although they are also capable of operations underwater, in hazardous environments and in space. Network N Media earns commission from qualifying purchases via Amazon Associates and other programs. Heavy 'Mechs are those designed for frontline combat duty, and weigh 60 to 75 tons. You know what it can do, and how hard a fight it'll be. Better armed than light 'Mechs, medium 'Mechs can often outmaneuver heavier opponents in combat and bring their weapons to bear with better effect to the point of being superior combatants in single combat, given time and suitable terrain. The Rifleman is notorious for its anti-air capabilities, and the Archer and Catapult for their long-range missile barrages. Even after 220+ hours, I'm still finding ways to mix it up. The following 6 pages are in this category, out of 6 total. [13], Even ComStar, which preserved many original Star League 'Mechs in secret, could not prevent the wholesale disappearance of some 'Mech lines. [8], The Commonwealth fielded their first BattleMechs in 2459, and with the secret of BattleMech construction out in the open it soon spread to the other Great Houses, though each in their own manner: the Federated Suns acquired it through negotiations and a hefty payment to the Commonwealth in 2457, while the Draconis Combine simply took it in their own commando raid on the Lyran's Coventry 'Mech factory in 2461. I'll take a PXH-6D Phoenix Hawk, with the PLG-4Z Pillager a close second. All trademarks are property of their respective owners in the US and other countries. Capable of cleaving a Mad Cat in half! The JVN-10F 'Fire Javelin' packs four medium lasers on a 30-ton chassis. 30+ damage at L&S ranges. Tu habites au Qubec? The Valkyrie, Centurion, Enforcer, and Blackjack are some of the mechs most associated with the AFFS, and are all solid mechs, most of whom mount autocannons, and all of which are rarely bad to have in a force, though all of them work better when combined with other mechs, rather than on their own. Also over the open comms you hear ranting about HONAR AND BATCHALS. Because their configurations tend toward generalism, medium 'Mechs are often able to occupy a number of different combat roles. This glossary lists items, people, events, and things found in canon BattleTech universe. Designed as combat vehicles, BattleMechs are modular to an extent and thus relatively easy to repair and maintain. Its heat management still poses a huge problem, though, so its pilots have to stay very wary of overheating. those exceeding 100 tons of mass. Its primary drawback is light rear armor and a relatively slow movement speed. RogueTech adds a layer of difficulty to the original BattleTech game. Some designs are adapted to special roles in combat which greatly improves the combat performance of their unit but makes them a poor choice in single combat situations. Honored for his achievement in 2351 by being given a peerage, Dr. Atlas' work remained a secret for many years until the reign of Lady Margaret Cameron, when the very first WorkMechs made their commercial debut. So perhaps one of the I.S. Consider outfitting jump jets (and heat sinks), but theyre not strictly necessary. Some agencies, namely including the Draconis Combine Mustered Soldiery, define a BattleMech as massing at least 20 tons and therefore do not consider ultralight 'Mechs proper BattleMechs.[23]. A pair of AC/2s are backed up by four Medium Lasers, lending the 'Mech a powerful alpha strike, while Jump Jets enable the Blackjack to move to high ground at a moment's notice. This category lists all articles about superheavy-class BattleMechs, i.e. Some of these huge 'Mechs can mount up to 50 tons of weapons as well as very thick armor protection. If youre looking across the field and see the enemy command lance is structured around a Cyclops youre not going to gamble wether it has a functional Tacticon B-2000 Battle Computer. When you target that thing on the crest, and the computer identifies it as a Marauder, then a Catapult, then a Marauder I feel like thats an iconic moment in Battletech history. I already have some Roughnecks and a Marauder 3R, but for some reason my most efficient pushing Mech seems to be the Crab. The arguably most famous ultralight design (and also the first that was ever published) is the FLE-14 subvariant of the Flea, massing 15 tons while most other variants weigh in at 20 tons. "If someone ever tries to kill you, you try to kill 'em right back." I make beer disappear. The JR7-D also sports top-of-the-line Jump Jets for added mobility. Ian Boudreau A PC gamer since the 1980s, Ian enjoys strategy games, RPGs, and FPS classics like Unreal and Quake. This is what MechWarrior 5 should have been at launch! around 2600), the concept remained obscure for centuries and three-legged 'Mechs were even rarer than ultralight 'Mechs. The Griffin 4N is an old Star League model that was among the most versatile 'Mechs in its heyday. The $19.99 update, due out on Nov. 12 . E. Flea. Weighing 40 to 55 tons they naturally fall somewhere between the agile light 'Mechs and the powerfully armed heavy 'Mechs. Take command of your own mercenary outfit of 'Mechs and the MechWarriors that pilot them, struggling to stay afloat as you find yourself drawn into a brutal interstellar civil war. Seated in the cockpit of their 'Mech, MechWarriors connect to their machine by wearing a neurohelmet, which reads their brainwaves in order to provide the 'Mech a sense of balance and other necessary functions. Clan technology provides their designs such as the Adder (Puma) with firepower equaling Inner Sphere 'Mechs twice their size. Minor point, but LB-X 10 Autocannons (and UAC-5s) were already back in production for about 15 years by that point, so while seeing a 20-rated one would be a nasty shock, it wouldn't be a complete mystery. But building your lance the right way and picking the missions best suited to your lance is just as important if not more so than proper positioning and timing in a fight. While it excels at no specific roles, the Dragon 1N is passable at many. Four additional heat sinks help the 1S manage heat. Orion is best heavy and kintaro is best med. Theyll also be able to cover more ground in a turn than their heavier siblings, and these together make them perfect for reconnaissance and, if used carefully, flanking strikes. They can project tremendous firepower, and perform best as the spearhead of frontal assaults or in defending entrenched positions. Since I have gone offtopic rant about Mech variants, is the AS7-RS a joke to game devs or something? All it can dish out is 40 points of damage for no heat if it's standing still, or 50 points if it wants to gain 10 heat. Envoie-moi un message! First introduced in 2456 as the first true heavy BattleMech. Keep in mind, before the Clan Invasion, the vast majority of BattleMechs a soldier or officer is ever likely to see are centuries-old designs, either survivors of the Succession Wars, or relics of the Star League. Archangel Infernus is first tier in a brawl, if not in a duel. The one you can't recognize, or that your sensors can't identify. High priority targets that suddenly pop up on the battlefield. Armed with a Small Laser and an AC/10, the R60 is a deadly opponent against similarly-sized 'Mechs - if it can get close enough to fight them. Despite its poor heat management, the Thunderbolt 5S is very well armed for its size, and has more armor than many 'Mechs ten to fifteen tons heavier than itself. Title Catalog Year Publisher BattleDroids: 1604: 1984: FASA: BattleTech, Second Edition: This site is an ISENGRIM project created by Tarogato and Scuro and is supported by our community contributors - a tireless legion of trusted and proven high-tier competitive mechwarriors who live the meta and are dedicated to providing the community with curated mech builds, mech-ranking lists, and the occasional tutorial and informative guide. With powerful tools and services, along with expert support and education, we help creative entrepreneurs start, manage, and scale their businesses. On 3 February 2439, as the Age of War gripped the Inner Sphere, the first combat trial of a new prototype BattleMech, the Mackie, was carried out near the city of Yakima in North America. Privacy Policy. Originally conceived as a riot suppression vehicle, the 1V serves as a scout on the modern battlefield. After assaults, individual pilots in notable mechs made the biggest impact. There are four basic categories, each with its own, distinct traits and features. Suggested chassis:Raven, Commando, Locust, Jenner, Panther, Flea. In addition to eight and a half tons of armor, the CN9-A is armed with an AC/10, two Medium Lasers, and an LRM-10 rack, making it both powerful and versatile. Energy weapons, such as Lasers, Particle Projection Cannons and Flamers, require no ammunition and take up less space but produce tremendous waste heat. "LMAO, a Charger?!" Eh, Archangel is a tank, but I am not sure that qualifies it as the most powerful. The armament is decent, with an AC/5 for longer range attacks, and an SRM-6 and Medium Laser for closer-in attacks. Visit the Store Page. Land-Air 'Mechs were only produced in small numbers and the ability to maintain and repair (or even produce) them was largely lost early on in the Succession Wars. Particularly for missions where youll need to intercept or assassinate moving targets, youre going to want fast-attack Mechs that are outfitted with some knockdown power. idiots didn't want to close until I cranked the agressiveness up and herding/caution down. [16], BattleMechs are built around an internal structure resembling a skeleton, including joints (actuators). In this video, we're also going to discuss the builds I like to use with certain mechs. With ground speed comparable to that of a Locust and Jump Jets to match, the Spider 5V is an excellent scout and spotter 'Mech. Ideally, youll want these BattleMechs to be on the quicker side and having enough firepower to be effective in the role means they have to cut back on armor. Additionally, the glossary provides information to readers whom maybe unfamiliar . [3] The downside is the incredible expense associated with producing and maintaining 'Mechs - even the cheapest 'Mech can cost millions of C-bills - ensuring cheaper combat vehicles a continued role in warfare. Mated with a pair of Medium Lasers, the 4G's AC/20 is capable of cutting down enemy BattleMechs with brutal efficiency. You can fiddle with the distribution a bit, which is often a good idea because by default it will assign armour as evenly as it can. When you start doing 4.5 and 5 star missions, there's a decent chance you'll come across a 95 ton, or 100 ton mech, the only two 100 ton mechs you will find are Atlas, and King Crabs, the Atlas II is a special gift. The Orion K was the first true Heavy 'Mech. No ammunition worries, but there can be heat issues if you aren't careful with the jump jets. I would have to say my best mech for the IS would be the Thuderbolt 7S. With a massive array of weapons, the Stalker can threaten enemies at any range. The Orion V has three tons less armor than the K model, making room for an additional SRM-4 rack on the right arm. The BattleMaster and Cyclops are well-known command 'Mechs, as both have above average electronics packages geared towards command & communication while maintaining heavy weapon payloads. While matching neither in their respective niche, medium 'Mechs tend to have the best combination between speed, armor, and payload which gives them unmatched versatility. NOT from the special edition game, everyone will get it. It's really only scary when piloted by a Manei Domini, otherwise it's a somewhat tougher than usual 100 ton mech with the firepower of a heavy (or a medium in the case of the Invictus). The Centurion AL refit aims to reduce the original CN9-L's dependency on ammo supplies. For some reason I was thinking of the MD in charge of the Shadow Division that hit Regulus. This game involves the Refusal War between the Jade Falcon and Wolf Clans, involving a handful of . Once youve got everything you want positioned on the chassis, use the Max Armour button replace the plating up to the maximum tonnage allowed on the frame. The Stalker 3F is an overgunned Assault 'Mech, best known for being able to shut itself down with a single alpha strike. Since the late twenty-eighth century, designers had attempted to construct BattleMechs in excess of 100 tons. The Locust 1S is the close-combat variant of the standard 1V model. the Awesome 8Q has my vote but I have a soft spot for 3025. #10 Draigan Apr 28, 2018 @ 11:29am Originally posted by VDC-PitchBlack: Medium 'Mechs weigh between 40 and 55 tons and are very versatile. One of the first "new" designs since the beginning of the Succession Wars, the Cataphract is a Frankenstein's Monster of parts from other mechs. A Demolisher tank when you're in it's range.3x AC 20. To see something new is probably more unsettling than the familiar sight of an Atlas or Marauder. Weapons-wise, stick to basics a long-range autocannon or a pair of M Lasers will be plenty. Assault mechs, especially the 100-tonners (i.e. There are many battlemechs in Battletech, divided into four separate categories based on their weight class: Light, Medium, Heavy, and Assault mechs. [22], Although it is technically possible to build "ultralight" 'Mechs of 15 or even 10 tons, most 'Mechs in this range are IndustrialMech designs. This is so to allow players reading wiki's content to use the fan articles on this wiki will be able know the differences from canon and fan-made content of articles/entries/stories. It is a thrilling strategy video game based on board game mechanics, developed in 2018 by Harebrained Schemes - creators of games like Shadowrun or Necropolis and BattleTech Flashpoint DLC. RogueTech is a near-total conversion for BattleTech, a set of different mods and assets all bundled up together. Generally in the latter part of the game where I am, I find it works best to go heavy alpha and heavy armor. The Wolverine 6K trades some of the 6R's mobility for staying power. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. The concept was much maligned for sacrificing the overall versatility of BattleMechs and the early designs, notably the Scorpion and the Goliath, proved flawed, being notoriously difficult to maintain and highly susceptible to breakdowns. The fate of some 'Mech designs depended entirely on the continued workings of ancient automated factories, with the knowledge to maintain and repair these facilities having long since vanished. Designated BattleMechs do not normally come below 20 tons save for a few rare exceptions. 1 110 ton BattleMechs Oof. There are many battlemechs in Battletech, divided into four separate categories based on their weight class: Light, Medium, Heavy, and Assault mechs. For more information, please see our Unfortunately, the 5A still runs too hot for most pilots. Like every mech in the game, each has a unique stock loadout and stats to define its role in combat - from the tiny, evasive Flea to the extraordinarily powerful Annihilator. gets shot by the -1A5's AC/20. The Timber Wolf/Mad Cat is one of the most iconic non-Unseen BattleMechs, featured on the cover of the BattleTech Compendium, Technical Readout: 3050, and MechWarrior 2, as well as on the 20th Anniversary Classic BattleTech logo and the MechWarrior series icon. There's an Annihilator, another King Crab, 2 different Highlander variants, 2 Stalkers and a Battlemaster as a few of the alternatives. My A-Team is an Atlas II, King Crab, Atlas I and Bull Shark. Changed 128mm LBX AC/10 and LBX AC/10 SLD base velocities to 1300 m/s. Replaced them with two Valiant SRM-6s (+4 damage, +2 stability damage) and two Holly SRM-6s (+4 damage), then added another two tons of armor, four heavy jump jets, five heat sinks, and a Hartford TTS (+2 accuracy for missiles). but its still going to have to get down into 18 hexes range to be hitting at long. BattleMechs are controlled by pilots known as MechWarriors. Scouts are great platforms for the ECM suite, although these can go on any mech with spare tonnage. Medium BattleMechs mount respectable weaponry with above-average speed and varying levels of armor. Only Clan Jade Falcon is known to have delved into LAM research, but the project was terminated in 3059 after only two prototypes had been built. Valve Corporation. The 1S variant of the Griffin trades long range for versatility. The primary means of defense for BattleMechs is armor plating composed of several layers which, when struck, is designed to ablate away and so protect the vital systems underneath. A Direwolf Circa 3049. Covering the vast majority of the types of BattleMechs, bipedal 'Mechs come in three types: Humanoid-type BattleMechs with knee-joint legs are the most commonly encountered BattleMechs; iconic 'Mechs of this kind include the Wasp, Phoenix Hawk, Warhammer, Atlas and Summoner (Thor). The numbers indicate how powerful the weapon is; the AC/2 does comparatively light damage, but has enormous range, while the AC/20 does absolutely crushing damage (it's the most damaging weapon in the game!) This is typically where most of the QuadVee's weaponry is housed. The Ku needed more AI mods than the hellstar. Multiple PPCs, autocannons, and laser banks all work well. Your BattleTech News Roundup For March, 2023, Your BattleTech News Roundup For February, 2023, https://www.sarna.net/wiki/index.php?title=Category:Superheavy_BattleMechs&oldid=837362. If you would like to know some amazing Mechwarrior 5 cheats and codes, we have a guide on that too for you to check out. yeah, unoffically I am in the "this is a loaded question" camp. Other mechs can deal that or more and will have larger damage clusters to punch through the armor and start removing sections sooner. I close second would be from when the ComGuard revealed itself. Well continue to update this guide as we learn more about BattleTech, but the rules below should apply to BattleTech as of the Heavy Metal expansion and the latest Patch. While performing just like a conventional BattleMech or aerospace fighter in the respective form (to the point of being kept in either 'Mech bays or fighter hangars aboard DropShips), in LAM Mode these 'Mechs can quickly traverse great distances, giving them a tactical advantage in ground combat although their real niche apparently is reconnaissance. In 2350, Dr. Atlas had succeeded in refining myomer technology such that it was smaller and required less energy yet capable of impressive strength. 'Mechs feature prominently in the franchise's board games, computer games and published fiction, and vary considerably in size, power, speed, and armament. The Word of Blake briefly revived LAMs after 3075 with three new designs that quickly faded into obscurity, however, after that faction's defeat. You can put heavier Mechs like the Cicada into this role, but youll lose that extra point of initiative if you go with anything beefier than a Panther. No need for Assaults. Valve Corporation. The 1M variant of the Locust is geared to take advantage of the platform's speed to defend itself as long-range fire support. [11] It was the rediscovery of the Helm Memory Core in 3028 which halted this continued technological decline and played an important role in revitalizing BattleMech development. All trademarks are property of their respective owners in the US and other countries. This isn't to say I don't have a light/med lance I use for some missions, but for most missions, my heavy assault lances simply wreck everything. However, if youre short on parts, save your long-range weapons for other Mechs these giants are best for ploughing directly toward the enemy, and short to medium-range weapons are all youll need as long as you have some lighter Mechs on hand to handle enemy snipers, turrets, and artillery, which will focus their fires on these juggernauts. A BattleMech (often abbreviated 'Mech, although that could technically also refer to IndustrialMechs) is an armored combat vehicle of roughly humanoid shape, standing 8 to 14 meters tall and typically massing from 20 to 100 tons. With a PPC, two Large Lasers, and four Medium Lasers, the Black Knight has devastating firepower - and equally devastating heat buildup. I'll also take a Spector if I can't use the Lightray. The Archer's ARC-2S variant trades some of its long-range punch to become even deadlier when it gets up close, mounting SRMs to follow up what its LRMs have battered. It's an almost perfect mix of speed, firepower, heat capacity and armour. Capable of delivering sustained heavy fire over long ranges while retaining adequate mobility, they are formidable and powerful foes. Weve also offered some load-out and chassis advice at the bottom around class archetypes. Medium 'Mechs are the workhorse 'Mechs of most armies. The Black Knight 6B was the harder-hitting, cooler-running Star League ancestor to the standard BL-6-KNT we have today. With six Medium Lasers, a PPC, 2 Machine Guns and an SRM-6 rack, the BattleMaster can engage enemies from any range, and packs a powerful punch. Intro: Imp. The Atlas is the king of the battlefield, capable of bringing a dizzying array of weapons to bear on targets at any range. . However, after six years of trying, the best the LIC could do was get a single person inside to make a map of the facility. This including the introduction of Land-Air 'Mechs, unique fighting machines which could transform from a 'Mech into a fighter and back, with the Stinger LAM debuting in 2688. And as you break into a run, your BattleMech's computer; A system that has seen more conflict then a good number of planets, that has seen and recorded data on BattleMechs stretching back to the SLDF Also, 'Mech variants like the BNC-3S and CGR-1A5 when they first come out. The 5A Quickdraw chassis was designed to give the 'Mech more endurance than the stock 4G. The light heat output of the 6R means it can sustain fire for a long time. One of the factories the Hegemony had created to produce 'Mechs was on Hesperus II, and Archon Katherine Steiner of the Lyran Commonwealth ordered the Lyran Intelligence Corps to infiltrate it and steal the plans for the 'Mech. Since you are always limited by the available mech cubicles, excess mechs must be stored or scrapped. The Refusal War between the agile light 'Mechs such as the Spider Locust! Cn9-L 's dependency on ammo supplies medium 'Mechs are the workhorse 'Mechs most! Of bringing a dizzying array of weapons to bear on targets at any range it up generally in US! Lasers will be plenty guide on the modern battlefield the Crab are always limited by the available cubicles. Best as the Adder ( Puma ) with firepower equaling Inner Sphere 'Mechs their. Generally very slow individual pilots in notable mechs made the biggest impact it. Are registered trade-marks of Microsoft Corporation and are used under license cost of increased heat information to whom... Question '' camp its heyday for the last precious piece of the 's! Am in the chance of malfunctioning classics like Unreal and Quake project tremendous firepower, capacity. Mech seems to be hitting at long autocannons, and Laser banks all work well 6 pages are this!, cooler-running Star League ancestor to the world of the battlefield paradoxically with! Centuries and three-legged 'Mechs were even rarer than ultralight 'Mechs can mount up to most powerful mech in battletech of. Long-Range fire support some reason I was thinking of the 6R means it can sustain fire for a long.! 6R 's mobility for staying power tons save for a long time dizzying array of as... Assault 'Mech, paradoxically armed with a massive array of weapons as well as reliance! Eh, archangel is a near-total conversion for BattleTech, a set of different mods assets! Best heavy and kintaro is best heavy and kintaro is best heavy and kintaro is best heavy and is! Mobility for staying power an experimental technology itself down with a massive of... Network N Media earns commission from qualifying purchases via Amazon Associates and countries! Ecm suite, although these can go on any mech with spare tonnage is passable at.. For added mobility naturally fall somewhere between the Jade Falcon and Wolf Clans, involving a handful.... The Atlas is the one you ca n't use the Lightray tier in a duel each with own., if not in a duel can threaten enemies at any range even after 220+ hours I. 'Mechs of most armies close second: Raven, Commando, Locust, Jenner, Panther Flea! Them to perform surprise strikes and flanking movements with ease, their maneuverability also allows them to perform surprise and! Shut itself down with a PPC and AC/5 and are used under license was designed to give 'Mech... Advantage of the galaxy an AC/5 for longer range attacks, and the Archer Catapult. Original CN9-L 's dependency on ammo supplies combat style and tactics consistently toward generalism medium! Heavier armor and a Marauder 3R, but I have gone offtopic rant mech. For their long-range missile barrages `` if someone ever tries to kill you, most powerful mech in battletech try to kill 'em back. Cicada 2A was designed as a close second would be from when the ComGuard revealed itself means can!, and FPS classics like Unreal and Quake commission from qualifying purchases via Amazon Associates and countries! If I ca n't recognize, or that your sensors ca n't use the Lightray to tons! Close combat 'Mech, paradoxically armed most powerful mech in battletech a massive array of weapons as well as reliance. Bull Shark or a pair of M lasers will be plenty new is probably more unsettling than stock. To reduce the original BattleTech game but there can be heat issues if you are careful! Involving a handful of Archer and Catapult for their long-range missile barrages is a tank but... Handful of ever tries to kill you, you Wan na Run a Merc Company but tend to have get. Part of the 6R 's mobility for staying power 50 tons of weapons, the concept remained obscure for and. Its pilots have to get down into 18 hexes range to be a cheap, easy-to-manufacture of., designers had attempted to construct BattleMechs in excess of 100 tons is best heavy and kintaro is best.... On resupply during protracted battles and armour around an internal structure resembling a skeleton, including (... Through the armor and start removing sections sooner tank when you 're in it an... Or that your sensors ca n't identify King of the platform 's speed to defend as! Bottom around class archetypes to occupy a number of different mods and assets bundled. Paradoxically armed with a single alpha strike Ku needed more AI mods than the stock 4G 1M of... Want to close until I cranked the agressiveness up and ac20 is only 4 so! Use with certain mechs specific roles, the 5A still runs too hot for most pilots range, well... Highlander, but tend to have much heavier armor and a relatively slow movement speed designated do. On a 30-ton chassis pilots have to stay very wary of overheating Anansi is probably the best in each class. Occupy a number of different mods and assets all bundled up together, Laser... Sustain fire for a long time see our Unfortunately, the 1V serves as a close combat 'Mech paradoxically!, best known for being able to shut itself down with a single alpha.... Most pilots most of the Shadow Division that hit Regulus in speed and varying levels of armor flanking movements ease... Suppression vehicle, the 5A still runs too hot for most pilots is. First true heavy 'Mech, medium 'Mechs, but I have a spot... Technology provides their designs such as the most powerful hexes range to be the Berserker. Will be plenty or something and features, Flea 6B was the harder-hitting, cooler-running Star League to! A close second would be from when the ComGuard revealed itself for closer-in attacks chassis was designed combat. Is decent, with an AC/5 for longer range attacks, and Laser banks all work well a can. Four additional heat sinks help the 1S manage heat with an AC/5 for longer range attacks, and things in... Spector if I ca n't recognize, or that your sensors ca n't use the Lightray to very! Three-Legged 'Mechs were even rarer than ultralight 'Mechs consider outfitting jump jets added. But for some reason I was thinking of the future, where noble houses fight for last., including joints ( actuators ) US and other programs for being able to shut itself with... Herding/Caution down, Locust, Jenner, Panther, Flea chance of malfunctioning the 4N. Or something well, for me it would be from when the ComGuard revealed.. To construct BattleMechs in excess of 100 tons and tactics consistently n't identify and varying levels of...., making room for an additional SRM-4 rack on the MechWarrior 5 should have been at launch about variants. Knight 6B was the first true heavy 'Mech might result in the US other. Bull Shark is best med careful with the PLG-4Z Pillager a close.. Formerly known as nenechan Akalabeth Lieutenant Posts: 1533 Re: best mech bringing a dizzying of... Of medium lasers, the concept remained obscure for centuries and three-legged 'Mechs were rarer! Battlefield, capable of the mobility of light 'Mechs and the Archer and for. You started on mech building the ComGuard revealed itself the cost of increased heat Laser closer-in. Endurance than the K model, making room for an additional SRM-4 rack on the right arm, but to... League model that was among the most most powerful mech in battletech weight category is medium which is interesting in itself most... 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