The reason behind this is because my lack of motivation and work. In exchange for these annoying attributes, it is highly rewarding to kill this particular miniboss. The old Ghillie Suit is a one of a kind with the rarity of "LEGACY" pointing towards that you cannot get it anymore since it was in the Closed Alpha. Can occasionally drop a Carrot Nose, Tundra Military Helmet, Tundra Gas Mask, or Tundra Ammo Vest. - Added dozens of new infected all over the map, including common, unique, and boss/mini-boss infected, - Added dozens of new outfits, loot drops, and spawn locations for infected, - Added a variety of unique infected that may carry firearms and backpacks (if these items are visible on the infected, they will drop as loot), - Increased spawn chance for most boss and mini-boss infected, - Boss infected now deal 25 damage per hit, - Mini-boss infected now deal 20 damage per hit, and may spawn alongside some bosses, in groups, or on their own, - Boss and mini-boss infected cannot be stunned, - Changed all boss and mini-boss infected to no longer stun players, - Added Gunmetal and Vibrant firearm skin packs (flat color), - Added AKM/AK-47 drum magazine as an uncommon loot drop from the Infected Spetsnaz (boss), - Added extended M9 as an uncommon loot drop from the Infected Admiral (boss), - Added a limited number of individual rare ammo spawns to existing rare firearm spawn locations, - Increased the range at which gunshots can be heard from, - Rebalanced the fades and effects for distant gunshot sounds, - Changed all firearm effective range stats and damage falloff distances, - Firearms now deal a set minimum amount of damage if the target is beyond the falloff distance (no more 0 damage hits), - Windows now break and allow bullets to pass through them on the same shot, - Reworked how firearms shoot to be more time accurate, - Optimized tracers and bullet impacts to be more performant, - Reduced bullet drop for L96A1, PSG-1, and Mosin PU Sniper, - Increased spawn rates for most firearms, attachments, and individual ammo items, - Reduced the amount of ammo most firearms spawn with (to compensate for the increased spawn rate), - Rebalanced the amount of ammo that boxes and magazines spawn with, depending on caliber/type, - Slightly increased recoil for M60 machine gun, and M14 Battle Rifle, - Slightly adjusted rate of fire for some firearms, - Added Multi Hits and Stuns Infected to stats, - Adjusted damage swing speed for all melee weapons, - Changed ability to stun infected, stun duration, and ability to hit multiple targets for some melee weapons, - Melee weapons can now damage vehicles (hull only, for now), - Melee weapons will now cause players and infected to visually flinch when hit, - Added business casual and business suit outfits with multiple color variants, - Added improved green/grassy variant of the Ghillie Suit that only spawns at helicopter crash sites, - Removed old Ghillie Suit as a possible loot drop, BUT any player who unlocked at least ONE of the outfit pieces will now have all three pieces unlocked (the old Ghillie Suit has effectively become an Alpha-tester-only outfit for those who found at least one piece), - Fixed loot spawn for Red Hawaiian Shirt, - Added small Drawstring Bag with color variants, - Added Heavy Rucksack with color variants, - Increased capacity for some large-capacity backpacks (new maximum is 56 instead of 48), - Increased spawn rates for lower capacity backpacks, - Increased the scale of the Rucksack (to visually compensate for its increased capacity), - Added small patches of sand and rocks between Lulu Island and Halsey Island, - Added more readable names to a number of loot containers, - Improved detail model loading when chunking new parts of the map, - Optimized world chunking to be smoother when loading and unloading, - Optimized a number of memory-heavy structures and objects, - Optimized loot model memory usage and drawing speed, - Optimized the servers loot cycling system to be quicker, - Optimized the clients ability to view nearby loot, - Readjusted how loud vehicles are to the infected, - Changed Tractor and ATV to be just as fast on the road as they are off-road, - Changed Tractor and ATV to spawn with less damaged wheels, - Slightly increased Tractor and ATV maximum speed, - Improved hitboxes for multiple vehicles, especially boats. Drops an AUG Assault Rifle, 2 5.56 STANAG 30rd magazines, and a box of 5.56x45mm NATO ammunition. Re-added static snowmen random events with new hat cosmetic spawn. Infected SWAT Member- Members of local SWAT teams, stationed in random locations around the map (always inside of Police Stations, the basement of the Ashland Police Precinct, or Regional Airport). - Plague Doctors clothes Infected Police- Basic Infected in police uniforms. - Plague Doctors mask Infected Hobo King- The King of the Hoboes! Do note: These infected on this part of the page are LIMTED meaning they only are around during the Christmas event. ), - The infected now have a chance to punch open doors and break windows, - Infected can now be identified using binoculars, - Most infected animations have been updated to newer iterations, - Fixed and improved some cosmetics for infected. . Evergreen Camo Infected Elf Enforcer- Powerful, heavily armed, and militarized variants of the standard Elves, dispatched by Santa for workshop defense and enforcing the strict work schedule of normal Elves. First classroom to the right at the Ashland School. Infected "Rogue" (Red "Rogue" Gasmask Variant)- An ex-Special Forces Operative carrying their service submachine gun and wearing dark-black tactical gear. Infected Snow Abomination- A hideous accident, brought into the world when Elves at the Cyrogen Facility accidentally lost control of the production of the Elite Snowman, and created these monsters. ), - Added various new consumable items, and new textures for most existing consumables, - Added over 20 new Boss and Mini Boss infected, many of which drop RARE/SPECIAL cosmetics, - Reduced run speed of all common civilian infected (they should be slower than player sprint speed), - Significantly increased spawn rates for all vehicles, - Leaked brown box (now known as chest chache), - Leaked new smaller islands scattered around the map, - Leaked new destroyer shipwreck diner and gas station, - Leaked multiple clothing cosmetics varients, Gus leaked common firearm varients (none rare/special), - Leaked doug dimmadome owner of dimmsdale dimmadome, - Leaked Beanie varients (Blue, Black, Green), - Leaked Bandana varients (Blue, White, Green), - Leaked color varients of Du-rag (Red, Blue, Green, White), - Leaked new item status "LEAGACY" for "Alpha" Ghilli Suit set, Gus leaks images of "SPECIAL" secondarys, - Leaked "Pilskins" Mac-10 Suppressed (now "Snakes" Mac-10), - Leaked "Ripped" AKS-74U Assault Carbine (now "spetsnaz" AKS-74U), - Leaked "Choked" AKS-74U Assault Carbine (now "Filtered" AKS-74U), - Santas Workshop has appeared, and his crashed sleigh can be found in various locations across the map, - A Snow variant of the Ghillie Suit can be found in white gift boxes at sleigh crashes and at Santas Workshop, - Infected Elves (mini-bosses) and Infected Santa (boss) has been added to the workshop and sleigh crashes, - Santa and Elf outfits can be found at sleigh crashes and at Santas Workshop, - Mysterious snowmen have appeared in various locations across the map, - All 12 of the new holiday cosmetics may only be unlocked during the event. Infected Black Plague Doctor- A cleric dressing up in traditional robes of a plague doctor, and preaching to his cultic followers in the Salem church. WWII U.S. Army Ranger- A veteran of the U.S. Army Rangers, donning parts of their old uniform and carrying their antiquated service rifle from WWII. The plague doctor drops parts of his outfit (sometimes) Edit: there is also an admiral located on the south island and drops pieces of his outfits. Always use a gun on these bandits unless there is only one left, or you have lured one of them away from the their friends. Roblox Action Collection - Apocalypse Rising 2 Six Figure Pack . Spawn in the back of the supermarket at Beaufort, Spawns in various barns east of Salem (red barn, large brown barn). Sprints quickly and deals 25 damage, which can cause problems in the close quarters of the prison. Comes in 3 variants; red, magenta, and gold. Woods near the old chapel, NAS, in the basement of one of the buildings in the NAS (possible drop from Infected Legendary Soldier). - Poison However, this particular Infected differentiates itself by donning the #1 Soda Hat, a real-life article of clothing somewhat indicative of a lazy lifestyle. Changelogs accompanying larger updates were originally posted on Reddit, but have since been posted on the Roblox Developer Forum. Dear Community: I am sad to announce that I will no longer update this page any more. Can occasionally drop an M9 Pistol, 2 9mm M9 17rd magazines, and a box of 9x19mm Parabellum. The Brodie Helmet. Restaurant to the left of the Fairview gun store. Fixed an issue where infected wearing multiple 3D assets were being slowed down by the extra mass. You now have to aim ahead of a moving target to land hits, depending on your firearm and how far away you are. Inside the pool at the Motel between the Radio Station, the Observatory and on the bottom docks of the Oil Rig. It should be noted that Infected Hoboes and the Infected Hobo King can are not actually hoboes, as they have a place of permanent residence. 3 of them spawn in the officer's quarters, accompanied by a Soviet Officer and ever so often a Spetnaz Operator. Although he cannot be stunned, it is fairly easy to take this Infected down with a basic melee weapon (it should be noted that, as with most minibosses, damage is more effective than attack speed: a Shiv is poorly suited to this job, whereas an Officer's Sword, NCO Katana, or Crowbar are highly effective). Any of the Sleigh crash locations and Santa's workshop during Christmas events, also possible drop from Infected Elf. Fixed a number of small animation issues with characters and the infected. Roblox Apocalypse Rising Wiki is a FANDOM Games Community. Countdown timer showing how much time left until Friday, July 1, 2022 3:00:00 PM in timezone Toronto, America (UTC-04:00) . No features of note. Re-added and expanded upon Santas Workshop location in the volcano caldera. Usually located inside the main buildings of Santa's Workshop, with the rare exception of select Elves patrolling the Cryogenics facility or the outer rims of the center crater in which the workshop is located. ], Fall damage now starts at 20 studs instead of 15. Purchases will never be removed from your account! Can occasionally drop the Olive Military Ammo Vest. Limb Damage modifiers are also hidden stats, for now. Also changed player spawn locations to be more distant from towns and areas with numerous infected, Added more cases for player death messages, Changed death message for falling into the volcano, Added support for boxing and melee weapon kills, Changed most loot categories and spawn locations to be more specific (you wont find a Chef hat in some random wardrobe anymore), Tuned the amount of ammo firearms spawn with, Changed contextual controls to be more state specific, Display order tweaked for better context accuracy, Changed most firearm display names to include additional context, Changed attachment display names to avoid copyright, Changed lighting to compatability mode and tweaked atmosphere, Upgraded textures for most of the Roblox-created hats available in-game, Increased Beef Jerky value to 25 instead of 15, Optimized and in some cases removed various server loops, World interaction UI now better shows what youre interacting with, Rewrote day counter system to better reflect time played, Non equipped firearms can no longer be hotbar slotted, Reorganized data saving order on player leave to prevent death cheating, Patched various exploits and improved various security weakpoints, Fixed various parts of the infected respawn system, Fixed sensitivity scaling with higher zoom scopes, Fixed the look direction lock action not freezing move direction, Fixed infected and players standing up after dying, Fixed a lot of roblox injected scripts not being cleaned up, Better playback replication of one off animations, Better integration with other character systems, Rewrote, optimized, and bug fixed raycasting methods, All raycasting uses a better standard system across the board, Raycasting made more performant in many circumstances, fixed raycasting related bugs across the board, Fixed many cases of sounds failing to play, Sound cleanup and managment better across the board, Rewrote parts of the client character controler, Character direction should be more responsive to inputs, Character states should better transition, Fixed various server replication and validation issues, Rubber banding now provides the client with some feedback and should be less common, Tweaks to better prevent freezing on start, Military Airfield fence and others like it will no longer block bullets, Death cameras will no longer be sucked under the map in buggy death positions, Rejoining from a position over water no longer kills your character, Players no longer instantly die when rejoining with 0 stats / the double main menu character loss bug, Drag reloading with the wrong type of ammo no longer triggers a searched reload, Memory leaks with squads and chat have been fixed, Keybinds changed to not hold up other tasks while loading, AI spawning and management has been optimized, Server sided inventory, container, and item systems slightly refactored, Changed the yield timing on client chunking for hopefully smoother loading, Changed the color-bleed and red tint for low health more intense, Slightly increased the spawn-rate of Ghillie Suit outfit items, Fixed main menu music playing after exiting the menu, 4 find-able outfits (including hats): Military Desert Camo, Admiral Uniform, Plague Doctor, Hazmat Suit, Templar Knight for 500 R$, purchasable in the character creator, their hit detection should be more reliable, Bullets now have added spread when in air, 0 to 30 degrees added when falling or jumping, Tab by default binds to chat channel switching, / by default binds to chat box focusing, combat logging will disable until the warnings stop, servers will be manually shutdown ~45 seconds after the first warning, Dismounting a ladder is now ONLY doable with space, holding your left movement key will dismount left, holding your right movement key will dismount right, reaching the top of a ladder still dismounts according to the ladder, Characters can no longer sprint backwards, does not affect unlocked character rotation, only changes direction locked character movement, sprint starting (no more spamming to be quiet), ladders, now produce metal sounds instead of sand, slate/stone, now produce concrete sounds instead of sand, Added new tree/foliage textures to all plants, Added three new rare firearms (only spawn in specific locations), Increased spawn rates of all firearm attachments, melee weapons, and drinks, Rebalanced spawn rates of most firearms, and generally increased spawn rates of military and Rare firearms, Reduced aim-down-sight accuracy of all LMGs/Machine Guns, Reduced overall damage of PSG-1 and Remington 788, Increased muzzle velocity of Remington 788 and Winchester 1894, Slightly decreased effectiveness of various firearms, M1 Garand (effective range and headshot multiplier was too high), M1918 BAR (headshot multiplier was too high), Changed how magazines and boxes of ammo spawn with firearms and especially Rare firearms, All firearms now spawn with at least two magazines/speedloaders/clips (but usually more), All firearms now spawn with at least one box of additional ammo, unless there is no space for the item, Most handguns will spawn with full magazines/speedloaders to streamline initial gameplay, The number of magazines, and the amount of ammo in boxes/magazines can vary depending on the firearm and spawn chance, Increased reload time by as much as 3.0 seconds for all firearms except shotguns, handguns, and machine guns, Slightly decreased reload time for all shotguns, Slightly decreased Camp Carbine headshot multiplier, All gunshots should now be heard from further away, Suppressed gunshots should now be quieter, 4 findable outfits with multiple pieces: Clown, Colonial, WWII Ranger, German Infantry, 5 new hats: Sombrero, #1 Drink Hat, Pith Hat, Patched Hat, Baseball Cap (3 colors), Increased spawn rates of all Rare cosmetics, and added Rare tag to relevant cosmetics, Corpse containers now scale their height to match their contents, Despawning logic tweaked to be more reliable, Backpacks are now visually removed from the corpse when looted, Added corpses for players who log out while in combat, Added feedback messages for various inventory actions, Picking up ammo boxes will automatically try to spread the ammo, Secondary interaction key bind now displays while reloading, Dragging items from the ground to hotbar slot now works, Adjusted the slope slipping point on characters, Picking up a bigger backpack now automatically swaps it for your old pack, Adjusted hovertext positioning to better show object location, Visibly partially stagger when shot and will temporarily slow down after being shot, Have upgraded corpses (loot still drops near the corpse, there is no container), Container to model sync up system overhauled, Initial client and server memory usage reduced, Client chunking changed to match fog shape, No longer break glass behind flesh hits, Fixed spammy auto slot behavior for certain types of items, Adjusted auto slot type logic to be more generalized, Increased reload speed of M1903, M1 Garand, and SKS, Increased recoil for the AUG Assault Rifle, Increased recoil for the XM177 Assault Carbine, Increased damage (slightly) for FAL and M14, Added rummage character animation, when inventory is open, Added zombie idle looking animations (sounds for this action are disabled), Refactored client and server sound handling, Refactored client and server animation handling, Refactored animation keyframe events and sounds, Fixed 1 handed gun holding / guns not animating, Fixed some furniture being ignored when looting, Fixed cases where zombie footstep sounds didnt play, Fixed cases where player footstep sounds didnt play, Fixed rare cases of doors being interactable in certain states, Fixed firearm raycasting colliding with hitboxes, Fixed an issue with corpses failing to despawn, Updated player stat management and sprinting mechanic, Removed stamina bar and displays from the game, Sprinting now causes Hunger and Thirst bars to degrade 2.5x faster, While starving, dying of thirst, or both, Health now degrades 2.5x faster while sprinting (you can sprint while a stat bar is empty, at the cost of your Health), Added stat freezing effect for stamina boosters (hunger/thirst will stop degrading while a stamina booster is in effect), Changed hunger fill healing amount to 20, was 25 (once the players Hunger bar is maximized, 20 Health will be applied - 20 seconds must pass before food can be used to provide more Health), Adjusted how change arrows display on player bars to be more consistent, Added secondary value buffs/debuffs to some food items, such as items that cost Hunger or Thirst but improve the opposite stat (or items that improve both), Added Moldy Bread, Spoiled Milk, Bruised Apple, and Old Banana as new consumable items, Reduced the spawn rate of stamina boosters, Increased recoil for AUG Assault Rifle and XM177 Assault Carbine, Increased effective range for all LMGs by ~100 studs (full damage will be dealt at a further distance), Increased headshot multiplier for all LMGs, Reduced aim-down-sight accuracy for all LMGs by ~30%, Most firearms spawn with much less ammo (except Rares), Some firearm magazines like the M60 and M249 boxes will no longer spawn anywhere else, except with the firearm, Large capacity magazines have a significantly lower chance of spawning on their own, or with a firearm, Ammo that does not spawn with a firearm will provide about half as many bullets, whether its a magazine or a box of loose ammo, All door animations updated to avoid zfighting, Some swing doors now have specific interaction points, All garage doors now have a control box interaction point (in the future this may be changed so garage doors can only be opened from the inside), Most windows now have smashable inner frames, melee weapons or firearms are capable of destroying enough of the window to allow the player to jump through it, Spawning into an existing character will now always re-spawn you at a new starter spawn point away from players (you will no longer spawn nearby where you left the game), Increased swing speed for Hatchet melee weapon, Improved melee weapon hit detection to prevent hit failure while an infected is staggered (the hatchet is especially more reliable), Changed health boosters to allow use even if some amount of previously boosted health remains (boosters cannot be stacked), Changed the screen desaturation effect to start at 50% health, was 100%, Fixed cases where zombie and player corpses would initialize in odd positions, Fixed some instances of interactable state syncing issues (broken doors), Fixed some ground loot failing to load models, WIPED CHARACTER INVENTORY DATA (purchases and unlocked cosmetics were not affected), Changed spawning into an existing character to be less random (game will attempt to spawn you nearby where you logged off, if no others are around), Changed the distance that footstep sounds, infected sounds, reload sounds, and door/interaction sounds can be heard from, Slightly decreased swing speed for Pocket Knife, Slightly increased swing speed for all other melee weapons, Slightly reduced the spawn rate of most food and drinks, Slightly changed the amount of ammo that will spawn with some firearms, Moderately reduced hipfire accuracy for all LMGs, Reduced spawn rate for most sniper rifles and battle rifles, Increased effective range of L96A1, PSG-1, Mosin PU Sniper, by ~75 studs, Increased effective range of G3, FAL, M14 by ~100 studs, Increased Auto-5 capacity to 5 instead of 4, Increased effective range of all shotguns by ~50-70% (full damage will be dealt at a longer distance), Changed SPAS-12 to spawn in police locations instead of special forces crates, Changed XM177 to no longer spawn in military or police locations, Vehicles have varying stats, number of passenger seats, and item storage capacity, Body, Engine, Fueltank, Glass, and individual Wheels are the primary components of vehicles (watercraft do not have wheels), A vehicles body will absorb potential damage dealt to internal components, A vehicle will explode and become unusable once its engine reaches 0% (fire will burn players to death), Destroyed wheels will not completely stop a vehicle, but performance will be dramatically affected, Land-based vehicles will be destroyed if driven into water, or flipped over, Once a vehicle explodes, its storage contents will also be destroyed, Vehicles can run over infected and players (infected can also attack and damage vehicles), Vehicles must be refueled from gas pumps using the Small or Large Gasoline Can, All vehicle items can be found in two forms (regular and high quality), except for Tire Repair Kits and Glass Repair Kits, Increased overall map size, completely recreated all terrain, and changed some town names, Added denser forests and varying terrain colors, Added numerous minor structures and rebalanced interior of all structures, Added new rock models and increased diameter of most trees, Completely recreated all towns, renamed some map locations, and shifted positions of unique map locations (many unique locations are not labeled on the map), Can be purchased through the Skins tab in the game menu, Paying Robux on a particular option will provide a random skin from that group, Skins can be applied to any firearm in the game, A dropped firearm will remove any applied skins, Game menu with Settings tab, Skins tab, and more to be added, Larger grid size for easier inventory management, Designated slots for attachments in primary/secondary firearm slot, Inventory capacity, backpack capacity, container capacity, and the size of all items have been rebalanced, Containers must be searched before they can be looted (hold mouse/interact key for a brief period of time), Some containers have been grouped together for convenience (piles of boxes, side-by-side lockers, kitchen cabinets etc. Have to aim ahead of a moving target to land hits, 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