Charr view the deities as beings to fight and strive to kill. Once per day you can summon the spirit of the shark to attack with the spear, dealing an extra 4d4 piercing damage. The grip of the bow is decorated by a glowing red tear-shaped orb, framed by two symmetrically positioned rearing gilded red-eyed tigers, both facing the outer tips of the bow. Once you reach 5th level, you can also cast the arcane lock spell once per day. As an action create a False Oasis for 3 illusion points over an area of a circle with a diamater of 10 feet centered on you. At 10th level you learn how to shatter your illusions upon taking damage or as a bonus action after moving the illusion(s) into melee range of the target. The target and each creature within 5 feet of it must succeed on a Dexterity saving throw or take 2d6 cold damage. Deliver a powerful overhand strike to stun a single target. The number of power points you have can't go below 0 or over your maximum. Instead of dropping to zero hit points while in beastmode, your beastmode will end and you will stay up with 1 HP. The book has 6 charges and regains 1d4 + 1 expended charges daily at nightfall. Avian Rush Your reflexes and agility allow you to move with a burst of speed. These bird like wings are made of a fine enchanted gold and glass. A group of goblins surround an armored man thinking they've found a meal. The conc. notation is followed by the maximum duration of the concentration. Until the end of your next turn, you or any of your allies within a 10 feet diameter add your charisma modifier, and half the damage dealt to an enemy gets siphon into heal. Starting at 3rd level, you can mark a target that you can see as a Bonus Action. As a Reaction to being hit by an attack but before the damage is dealt, you can spend 1 to 3 points of Malice to increase your Armor Class by 1 to 3, if your new AC would cause the attack to miss then it misses. At 3rd level, you sacrifice your use of Heavy and Medium Armor to make the complex hand movement and gestures to cast the minor illusion cantrip and for the following spells. As an action shoot a water arrow at an ally within 100 feet healing them 1d6 + your Dexterity Mod rather than dealing cold damage. They cannot use this ability again until they finish a short rest. The Juggernaut is a thermometer-like hammer with a golden atlas figurine and an inner tube containing the Vial of Quicksilver used to craft it. When a creature walks into the radius of your trap or you command it to activate as a bonus action the trap will activate. He spends his time now gathering an army to avenge his fallen god. If an aura requires a saving throw, it specifies the type of save and the results of a successful or failed saving throw. Normal Speed: Tieflings have a base speed of 30 feet. As an action, leap through the astral sea to a target of your choice that you can see within 120 feet, then teleport back to your previous location. The bonus to attack and damage rolls increases to a +2. The Elementalist class is an entirely new class based on the Elementalist from the popular MMO Guild Wars 2 and its expansions. A Legend provides different options for how to use your energy points. Moving or swinging the blade leaves a painterly afterimage that also acts as a window into the morning sky. For example, if you know the 1st-level spell Mage Armor and have a 1st-level and a 2nd-level spell slot available, you can cast Mage Armor using either slot. When making an Revenant, consider why your character has close bond with the astral sea. For 2 temporal points, create a well with a diameter of 20 feet. Invoking the powers of individuals of past can be a risky endeavor, which is why even though a Revenant can learn several legends, they can only pick two to have prepared at the same time. As an action you can spend 6 illusion points to teleport up to 60 feet to an unoccupied space. Phase Traversal (2 ep). They are often vaguely human sized, if slightly larger, and most often have hair on the short side that billows up or stands on end. At 14th level, as an action you call forth an elemental servant. You have to limit your over all manipulation to not gather the attention of higher beings. As an action create two rifts, one above and one below your target. Your demonic hand now does 1d8 necrotic damage. You what direction the closes source of water is. While ancestry is known and acknowledged, the parents have little to do with the raising of the cub, and as such warbands are viewed as a charr's family and the bonds of loyalty and kinship formed between them are stronger than those of other races' families. Invocation. On a failed save they take 4d10 necrotic damage and half as much on a successful save. The wolves last for 1 hour or until reduced to 0 hit points. Asura are a very short race that typically have slender builds with the head, hands and feet being larger than expected. The scales of this armor seem to be made from a long dead ancient powerful Dracolich. The wearer gains a +1 bonus to AC while wearing this armor. As soon as a cub is weaned, around being a year old, they enter a fahrar of one of their parents' legions. Invoke the power of the legendary renegade, Kalla Scorchrazor. The trap has a radius of 10 feet centered on your location. The number shown for your level is your power point maximum. releasing chaotic winds damaging and knocking back foes. On your next attack the psychic damage is 2d6 rather than 1d4. Focusing on this aura makes the very earth around become your tool. Other races believe they should rule by virtue of their power and strength, but they're deluding themselves. This trap has a 15 feet diameter circle centered on your location when placed. This requirement is noted with conc. after the options energy point cost. The Deadeye is a rogue who stalks their targets with patience, brutal accuracy and dark powers. The tablet must end in an unoccupied space and can't take damage or be destroyed only dispelled by you or someone else who casts dispel magic. When you kill a target, all the damage you just dealt gets turned into Life Force rather then just half. For example, if an option says conc., 1 min., you can concentrate on its effect for up to 1 minute. Sylvari do not "choose" their names nor are they outright given by the Pale Tree or other sylvari. The first time on your turn that you hit the marked creature with a weapon attack, you gain a point of Malice. In addition, these forms cannot dual wield auras or overload auras. Moving or swinging the blade leaves a painterly afterimage that also acts as a window into space. While you are Reaper Shroud you can use the following skills as an action. In this dream, a growing sylvari is exposed to the consciousness of the Pale Tree and the vast pool of knowledge accumulated by all previous sylvari. One of the small orbs on the trinket projects a celestial body giving you a +1 to any stat of your choice. emit a wave of fear. Remember, by far his greatest strength is his unyielding rage. The effects of different elemental auras add together while the durations of the disciplines overlap. Once triggered by an enemy, three gigantic blades of light spinning around at super fast rate dealing damage to enemies within the circle. Scourges channel their life force into the desert sands to summon biddable sand shades that damage enemies and create shields for their allies. Some of these Maneuvers require saving throws, the DC of which is calculated as bellow. As an action summon the spirit of Era Breakrazor. Shout at a target causing their soul to feel pain. ; when that number goes up for you, choose a new legend. Weakness and foolishness from individuals is viewed with particular contempt, some of such acts can result in a charr becoming a gladium, or in a worse case, the charr's name being stricken from the race's history. Did your adventurous parents travel through the planes often, in doing so their children have been touched by the unending astral sea. An effect option in an legend specifies how long its effect lasts. By channeling their pet, they become a single entity, granting the Soulbeast an increase to health, their pets attack and abilities. Each creature in a 20-foot-radius sphere centered on the point you choose must make a Dexterity saving throw. Once per day the wield can summon a Tiger to fight with in battle. Ability Score Increase Your Charisma score increase by 2. The wearer has advantage on all Persuasion checks. The spear comes back to at the end of your turn. Again, you must abide by your energy limit, and you must spend all the points when you first use the Legend; you cant decide to spend additional points once you see the legend in action. They are extremely wary of all the races, and do not allow outsiders into their city. Mother nature can be cruel and punishing one second, then caring and apologetic the next. The Flame Legion is defined by zealotry and superstition. Rarely do they reign themselves in and show their wisdom. You no longer need to drink water, and your body will keep warm in non-magical cold weather. This ability recharges at dawn. Once triggered shards of light explode from the center of the trap. The other two orbs activate giving you a total of four +1 to any stat of your choice. Skilled: Tieflings gain a +2 racial bonus on Bluff and Stealth checks. If you hit a target with them, you deal slashing damage worth 1d6 + your Strength or Dexterity Modifier. They are silent, determined, and calculating killers. Phoenix (6 pp) As an action, you touch one creature that has died within the last minute. Special thanks to Unearth Arcana subreddit, Matthew Mercer and the other stars of Critical Role, the GMBinder, and my friends back at home that have somewhat reviewed this material. When you hide in such an area you are Invisible until you Attack or take another Move or Dash action. The target must make a Constitution saving throw, on a failed save the target is poisoned. Some say that the same Archangel is still waiting for the day that worthy mortal wields the bow in battle. False Appearance You may cast Disguise Self, Charisma is your spellcasting ability for this spell. With the backing of his people he, preformed the Rite of the Great Dwarf. Sylvari Names. You use your Wisdom whenever a spell refers to your spellcasting ability. Ability Score Increase Your Strength score increases by 2. At 1st level, you choose an Elite Legendary Stance: The Legenday Dragon Stance or the Renegade Stance, each of which is detailed at the end of the class description. The charr are carnivorous feline-like humanoids. The Deva will attack any hostile target you command it to attack. The Wielder swim speed becomes the same of their races base walking speed. Each order specializes in a specific approach to harness the elements. As an action create a dome around yourself that block you from all damage types except psychic damage until the start of your next turn. Your size is Medium. The norn do not fear death as they believe the bold and strong can achieve immortality, but they do fear they will be weak and end up forgotten. To use that option, you must spend a number of points within that point range, still abiding by your energy limit. Your energy point total returns to its maximum when you finish a long rest. Ultimately, an asura will always be an incredible sight to behold. As a reaction from being targeted by a spell that only targets you. When attacking a good nature, the sword deals an 2d8 necrotic damage. The Predator is a fiery sniper-rifle-esque rifle skin with a charr head that breathes fire when drawn. Since Elemantalists are extremely reclusive, it's hard to classify different ones in groups. As a bonus action back roll 20 feet leaving behind a fire trail ignoring opportunity attacks. Your order gives you features when you choose it at 1st level and additional features at 3rd, 6th, 10th and 14th level. Be swift and quick when killing a foe that could smarter then themselves. Shout at a target making them easier to hit. Intelligence is your spellcasting ability for this cantrip. The norn normally have the appearance of large humans, but they are able to shift into a were-creature of one of the Spirits of the Wild. **Weight = base weight + (height modifier weight modifier), https://www.dandwiki.com/w/index.php?title=Asura_(5e_Race)&oldid=1623893. Inspiring Reinforcement (2 ep). The Oath of the Firebrand is that of Paladin thats are zealous lorekeepers skilled in conjuring magical fire. Quip has a base damage of 1d10 + Dex Modifier force damage, with a range of (100/400). When you reach 14th level, this extra damage increases to 2d8. Naturally Stealthy You are proficient with the Stealth skill. The dagger emits dim light in 10 feet radius circle centered on the dagger. As a reaction form taking damage from a melee attack you can spend 2 illusion points to evade backward up to 15 feet, leaving behind a Mirage Mirror where you once stood. Poisoner's Tools You are proficient with Poisoner's tools, and you may add twice your proficiency bonus when making checks with to poison someone. An aura's effect that reproduces a spell is an exception to this rule. While drawn, the blade is surrounded with a soft aura that reflects its color; and white sparkles pop off the blade. Beginning at 11th level, when you or an ally cast a spell that targets you, you can also have it affect your current beast companion with the spell if the beast is within 30 feet of you. For 2 Daily Light you can place a Fragment of Faith trap. You have an ability called Savage Attacks. Flame Leap (3 pp). Whenever you make an attack roll with a firearm, and the dice roll is equal to or lower than the weapon's Misfire score, the weapon misfires. Scimitar. This allows you to + your charisma modifier any time you heal an ally. Alternatively, the water falls as rain in a 30-foot cube within the 30 feet. Many asura study the difficult art of golemancy, and golems are often used for defense and general work. For 2 Daily Light you can place a Light's Judgment. Then deal an additional dice role worth of damage. As a bonus action, place the Facet of Chaos on yourself that gives you and nearby allies within a 20 feet diameter circle a +2 to their AC. It is a symbol of this races unity, signifying the last time when they were fully united. When you hit a creature with a weapon attack, you can spend 1 point of Malice to put a shadow curse on the creature, bringing misfortune to your target. This reduction can't be lessened in any way, and the reduction to your hit point maximum lasts until you finish a long rest. Spiral and damage nearby foes, dealing high damage. During the night the wielder can cast Darkness at 3rd level once per long rest. The bonus to attack and damage rolls increases to a +3. (For example, a Fire Elemental Duplicity can only use Fire based auras that you know if you know any.). For 4 Life Force your sand shades emit a healing wave in a 10 feet circle that gives allies a 2d8 temporary health. Once youve used this trait you cant use it again until you finish a long rest. There are many stories of their origins and motivations - who they answer to or why they do what they do - but all of them point back to the gods, and a divine purpose for their existence. The wearer can store up to five weapons on the pack the can be grabbed as bonus action. Given distinctions based on which god they served, or reviled for their strange powers and disturbing figures, asura were perpetually divided and used by those more composed than they. Each legendary stance comes from a different legend allowing the Revenant to be one of the most versatile combatants out there. Starting at 2nd level the school of the reaper has taught you how to use a greatsword useing your intelligence modifier rather then your strength modifier for To-Hit and Damage rolls. Fiery Strike (1-7 pp). The restrained target can repeat the saving throw at the end of each of its turns, ending the effect on a success. Your size is Medium. Sometimes the trap will only affect enemies other's affect both. Asura Magic You know the mending cantrip. With the dream ensuring there is so much in common with the other sylvari, experience is cherished for creating uniqueness between them. Starting at 7th level, you can consume an active Facet as a reaction to being hit by an attack. The conditions it removes are blind, charmed, deafened, 1 point of exhaustion, frightened, paralyzed, petrified, poisoned and stunned. (This could allow allies cast two spells, interact with two objects or use two action requiring abilities in one turn.). They turned into living stone in order to fight an ancient subterranean enemy. Revenants that invoke her also get to summon her warband that she lead. Beginning at 17th level, when you mark a target with Deadeye's Gaze you automatically gain 1 point of Malice if you don't already have any, and you can immediately make a Dash as part the same Bonus Action. The bonus to attack and damage rolls increases to a +3, and the additional damage taken increases to 1d8 psychic damage. Asura Traits . At 1st level, you gain proficiency in all Material Melee and Ranged Weapons. While carrying the tome, you understand the abyssal language. They must be chosen from among the Tempest Auras. The head in particular is a wide, flat ellipsoid whose width is extended further by large, highly articulate ears which usually drop from the sides of the head. This trap has a 10 feet diameter circle centered on your location when placed. Facet of Elements (1 ep per round; conc.). At level 7 they gain their second set of arms, at 14 their third. Feminine asura names typically end in -i or -a vowel sounds, but are not required to do so. While drawn, a purple aura appears and large musical notes float away from the focus. Legends say that she protected her world from total annihilation thanks to her precognitive abilities. For 15 Life Force, make a two strike with your scythe that cuts into the soul of your target. Starting at 6th level, your elemental weapons now ignore damage resistance and damage immunity. Any required item(s), their costs, and whether or not they are consumed will be after the name of the effect. The target must make a Dexterity Saving throw taking 3d6 fire damage on a failed save, and half as much on a successful save. Armored Form (6 pp; conc., 1 min.). Lastly, do the legends you invoke control you, or do you control them? No matter what form it takes it always has four small pearls depicted in the center. These were formed by following the lives of Ronan and Ventari, during the early growth of the Pale Tree and later written on Ventari's Tablet situated at the base of the tree. Sand Shades can't take damage, nor be targeted by spells much like the Spiritual Weapon spell. At 1st level, you gain the Dragon Legend. As a bonus action the wielder can dash as a bonus action while underwater. As a bonus action, consume 2 points of Malice and make a weapon attack. Both tend to have recluse characteristics and would rather watch over a town then live in one. A petrified individual may repeat the saving throw at the end of their turn until they make the save. Legendary Stances are the main focus of the Revenant. While holding the shield, the wielder has a +1 bonus to AC. Induce fear in enemies around your sand shades. While concentrating you regain 1d4 health upon hitting your target. The creature returns to life with 1 hit point. As an action create a small globe of ice and fling it a target you can see within 50 feet. For a Revenant the astral sea acts as nexus of power that the Revenant invokes their magic from. As a bonus action, harden your darker soul to resist all damage types except physic and radiant damage until the end of your next turn. Invocation. Languages You can speak, read, and write Common and Asurian. Wind Blast (2 pp). The following spells to the list of spells the scepter may be used to cast are added: The scepters charges increase to a maximum of 15, and it regains 1d6+4 charges at dawn daily. On rare occasion, twins can emerge from the same pod and they exhibit a greater empathy toward one another. Compared to humans, tengu dont usually live longer than 30 years. The blade's edge is a painterly design whose texture shifts and rotates. While a Sand Shade you gain the following traits as part of your transformation. Any creature that end its turn within 5 feet of you takes 3d6 lightning damage. Ability Score Increase Your Dexterity score increases by 1. Powers and Abilities As one of the elite warriors and one of the strongest members of the Seven Deities and the Former Eight Guardian Generals, Augus is an extremely powerful individual and one of the strongest and most skilled characters shown in the story. Her Earth Elemental was scouting out the land ahead of them completely undetectable by the local creatures. The next attack roll against the target by an attacker other than you has Advantage if the attack is made before the start of your next turn. Asuran life is built around the research of the Eternal Alchemy - the asura join one of three massive colleges dedicated to this research, each covering different fields. The ones not included are, Frenzy (Harpoon gun), Howler (Warhorn), Rodgort (Torch), Flames of War (Torch), and Verdarach (Warhorn). Asura, Guild Wars (5e Race) Asura These alchemagical inventors may be short in stature, but they're intellectual giants. The radiant damage dealt by attacks with this weapon increases to 1d6. As a bonus action, you can summon a longbow into your open hands. Some options require concentration to maintain their effects. Speed. The sphere spreads around corners. They or an ally can spend their action to put out the flame. Tinker's Tools You are proficient with Tinker's tools, and you may add twice your proficiency bonus when making checks with to charr machinery. The wielder gains proficiency in performance skill. That foe must make a wisdom saving throw. Deep Freeze (5 pp). Elemental Auras were each discovered by Claws You are never unarmed. The bonus to attack and damage rolls increases to a +3, and the additional damage taken increases to 1d12 fire damage. You roll initiative for the wolves as a group and they obey any command from you (no action required). Fire. 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