Spell save DC = 8 + your proficiency bonus + your Intelligence modifier. Blade-sing Hallelujah! A bladesinger, however, would be wise to pick up spells that matter when combat starts and you run into battle with nothing but a rapier and some leather armor. If a creature makes a melee attack against you, regardless of if they hit or miss, you may make a single weapon attack against that creature as a reaction. In addition, a blade dancer can always choose to take 10 on a Balance, Jump, or Tumble check, even when circumstances would normally prevent him from doing so. Objects automatically fail Strength and Dexterity saving throws, and they are immune to effects that require other saves. In combat, a bladesinger uses a series of intricate, elegant maneuvers that fend off harm and allow the . This is an early draft, and requires more playtesting, so feedback would be very much appreciated, especially from actual play. Training in War and Song When you adopt. You can make only one duplicate at a time. Their deadly precision with sharpened blades is fearsome. 194 comments. You learn two dances of your choice, which are detailed under "Dances" below. At 3rd level, you can infuse your arrows with the magic of your spells. Back to Main Page 5e Homebrew Classes, https://www.dandwiki.com/w/index.php?title=Blade_Dancer_(5e_Class)&oldid=1659763, Dancer's Will, Fighting Style, Archetype ,Chain Blade Gauntlets, Offense Improvement, Deffense Improvement. 5 2 [OC] Rogue Subclass: Blade Dancer. You must be wielding a shield. Once per turn, when you hit a creature with an attack with a weapon made as part of a Flurry of Swords, you can use your reaction to move up to your movement speed. Hopefully haha When you change your Fighting Style into another before an attack, it gains an additional effect for that attack, as seen on the Glyph of Revolution Effects table. It means dodging and diving through waves of foes, slicing each one down. You have to make a lot of decisions when picking the right race for your character, but interestingly, those choices have changed in the past few years. Activating the 'switch' effect from your dance, and drawing and stowing weapons, does not cost any momentum points. The levels of the slots you recover can combine to a total of half your wizard level. Your unpredictability and versatility make you a force to be reckoned with. At 20th level, your Flash Double feature gains the following improvements: The glyphs of the Spectre are considered hidden knowledge, privy only to a select few. If you're playing a warlock in Dungeons and Dragons 5th edition, you have a wide variety of subclasses to choose from. War Caster This feat is borderline necessary, giving you everything you need to excel in combat as a caster/martial combo. Every two levels higher than 4th, the distance a shadowdancer can jump each day doubles (40 feet at 6th, 80 feet at 8th, and 160 feet at 10th). You can cast a spell instead of making a melee attack when you are presented with an opportunity attack. You can use a shield and still gain this benefit. Compare that to the average wizards HP at this level, 60, and you can see how much of an impact this really has. Also beginning at 14th level, you have learned to draw power from your audience. Good spells of this level to prepare are as follows: You gain access to 2nd-level spell slots. Quicksilver & The Scarlet Witch - A pair of magical firearms for your Gunslinger or Artificer. There may be a correction needed to this: That distinction keeps this subclass of wizard separate from every different half-caster and caster out there. Arcane Tricksters and Eldritch Knights are 1/3 casters. Warning: This is 3.0 Edition material. You can use this feature a number of times equal to your Intelligence modifier. Ask your DM to find out how he rules these scenarios. The bladesinger is made possible by the proficiencies it allows a wizard to gain those being light armor and a single one-handed melee weapon. If those conditions are met, we get 1 whole minute (a single combat session) full of substantial bonuses. Viewing combat as art, a deadly dance, blade dancers are prone to singing in battle. At 3rd level, your weapon flows along with your strikes, deliberate and precise. This is an insanely beneficial feat, and I would take it on the concentration save advantage alone, but each benefit is perfectly tailored to this subclass. For the following example build, weve used the standard set of scores provided in the PHB (15, 14, 13, 12, 10, 8) when deciding ability scores. Update 13: Removed subclasses that don't conform to the 5e design for clarity. We tend to choose these based on our highest stats, but choosing a different route based on how you want to roleplay isnt a bad idea, especially since adding your proficiency bonus might compensate for a not-so-good ability modifier. Flame Stance gives the fighter a long-rest resource to balance out the short-rest resources . OC 5th Edition. Added a bardic college version of the Sword Dancer cleric domain, given that the Bard class lends itself more to the concept of a cleric of Eilistraee than the cleric domain. Mobile This feat increases your speed by 10 feet and protects you from opportunity attacks made by creatures that youve attacked. How Temporary Hit Points Work in D&D 5e (With Examples), Torm: the True and Loyal Fury - DnD 5e Deity Guide, Tyr: Lawful Good God of Law and Justice - 5e Deity Guide, Katana in 5e: Introducing a Powerful Weapon to Your World, Sorlock Build Guide: The Charismatic Combo of Sorcerers & Warlocks, Bonus to concentration saves equal to INT modifier, (a) a component pouch or (b) an arcane focus, (a) a scholars pack or (b) an explorers pack, You gain a bonus to your AC equal to your Intelligence modifier (minimum of +1). What do the daggers do. Wood elf Bladedancer by Benjmin Slyom-Tisza. You gain access to 7th-level spell slots. Until we can get a minimum of +3 bonus in each of our important scores, were really just scraping by. A subclass like this can gain a lot from multiclassing, but that can be difficult when were already spread thin on our ability scores and ASIs. At 10th level, this means a maximum reduction of 25, which is nothing to shake a stick at. Starting at 1st level, you are able to use offensive and defensive maneuvers that cost a Bonus action to use unless specified otherwise, which are fueled by your Dancer's Will. Listed in order of appearance. A Small blade dancer moves more slowly than a Medium-size blade dancer, while a ratling moves faster, as shown on the table below. Ranger Subclass. A creature can use an action to make an Intelligence (Investigation) check against your spell save DC, determining the duplicate to be an illusion on a success. This feature does let you target creatures through invisible walls that are not conjured by those spells. Their prowess and precision with the blade is unmatched. Starting with 3 features of your choosing from the list below, and gain new Dance Moves at the 3rd, 5th, 7th, 9th, 13th and 18th levels. Plus, since these are concentration spells, their bonuses arent just one-and-done like a typical spell. Balance and seamlessly fitting into 5e's ruleset are primary design goals. That lets us work with something like a 17, 14, 14 and be completely fine (the three highest scores of a standard point array with +2 and +1 racial modifiers applied appropriately). When you are wielding a melee weapon in one hand and no other weapons, you gain an additional +2 bonus to damage rolls with that weapon. Once you use this feature, you cant use it again until the end of a long rest. Still Mountain (Shield Required). Upon taking this archetype at 3rd level, when you are not wearing armor or wielding a shield, your base armor class is equal to 10 + your Dexterity modifier + your Charisma modifier. At 3rd level, your first ghastly rune leaves its imprint on your weapon as well as your soul. Your character could be a noble who was trained by some foreign dignitary in the ways of the bladesong, giving them an excellent reason to practice a fighting style so uncommon in whatever area of the world you find yourself. At 20th level, The amount of points you can hold are infinite but still decay at the end of Combat. The Flair determines the Arcane Strikes damage type as well as its effect as detailed on the table below. Each of these abilities is just as important as the last. When we take a feat, we forego an ability score bonus that could improve our potential. You can move in between each casting. At 20th level, you become a master puppeteer. Scan this QR code to download the app now. You can begin a dance as a bonus action and your current dance affects how you can spend your momentum points. Blade Singer is Elf locked and I just don't see this character being an elf disqualifying the class automatically. It means acrobatically dancing around a giant's punches before felling it. They set you up as a wizard who can actually fight and hold their own and then continue to provide you abilities that show that. New comments cannot be posted and votes cannot be cast. At 3rd level, you are able to more acutely strike with lighter weapons to cause more damage. Think of this class as a combined flavor of a Rogue, Bard and a Barbarian. Reading through some subclasses I came across a number of features that seemed perfect for what I was looking for. While you have at least one weapon bound with your Puppeteer Blade feature, you can use a bonus action on your turn to make an attack with each of your bound weapons. The rune weapon becomes magical, if it isnt already. At 20th level, if your rune weapon that has the ammunition or thrown property, both its normal range and long range are doubled. Saving Throws. When an enemy is within your weapons reach, it is considered to be in difficult terrain. If you attempt to make a fourth duplicate, the first one disappears. Although the martial tradition of weaving magic into archery was originally borne and perfected by elven masters, many others have begun to emulate the art. If you morph your rune weapon into a light melee weapon, you can also create a duplicate of it in your other hand. Alternatively, he can add three enchanted blade I abilities to his blade, either simultaneously or separately. This means we can set up with Booming Blade or Green-Flame Blade, and then immediately follow through with another melee attack. While in your defensive stance, you can make opportunity attacks without using your reaction, and you can use your reaction to make a melee attack against a creature that moves more than 5 feet while within your reach. Way of the Blade Dancer - Monk subclass version 2.1 Feedback welcome! You can't take a Fighting Style option more than once, even if you later get to choose again. You can use your bonus action to give you a bonus of +2 to your AC and advantage on your Dexterity (Acrobatics) checks until the start of your next turn. Holding your versatile weapon with one hand gives you +1 to hit, while holding your versatile weapon with two hands gives you +1 to damage. The one backlash is that the target, which will probably you, cant move or take actions the turn after this ends. If your duplicate is targeted by a spell or effect that it would be immune to, the spell slot or resource used is still expended, and the duplicate appears to be unaffected, appearing to have succeeded on the save if the spell or effect would have no effect on a success (XGE, p. 85). Fire Shield is a great spell to prepare for this level. T. his is a homebrewed revision to Green Ronin Song of Celerity. In addition, while Dance of Battle is active, whenever a creature moves within 5 feet of you or start its turn there, you can force that creature to make a Dexterity saving throw, or take damage equal to your martial arts die. Youll be boosting your average damage output in combat by at least around 80. Bard: College of Swords. For instance, when you reach 5th level in this class, you can learn one new spell of 1st or 2nd level. You gain proficiency in thieves tools and the Stealth skill. Only when you acknowledge that this perfection is beyond any reach, then you will indeed reach that harmony you seek with nature and art together. At 15th level, spells you cast while holding a ranged rune weapon and attacks you make using a ranged rune weapon ignore cover. Thank God, we do have other features improving our ability to fight. The bonus equals your Intelligence modifier (minimum of +1). This amount can be split among many jumps, but each one, no . When you take damage, you can use your reaction to expend one spell slot and reduce that damage to you by an amount equal to five times the spell slots level. It has been passed down through the ages, and while it is no longer practiced exclusively by the fair folk, it has lost none of its grace or might. At 15th level, when you provoke an opportunity attack, you can use your reaction to make a single attack against the attacker. Dont believe me? A runeblade's power is incomplete without one or the other. Theres enough that you do have some options, but realistically, most bladesingers will have the same basic loadout of spells. Rarely do you see male Blade Dancers but sometimes you can see them wandering around, most of which being female use that to their advantage and can sometimes swindle even the most difficult and rich. You can use this feature a number of times equal to your Intelligence modifier (minimum of 1). The maximum amount of momentum points you can have at one time equals your proficiency bonus. You can add your Dexterity to any performance check you make while you are able to move and wielding a monk weapon. Blade Dancer, a 5e Fighter Subclass. You regain all expended uses at the end of a long rest. Good spells of this level to prepare are as follows: This is an excellent spell to pair with your bladesong, making it more unique and far more powerful. Feats are a great way to improve our characters by either leaning into our strengths or covering our weaknesses. There are actually several fitting subclasses if you want to make a three or more level dip into this stealthy class. Finally, you gain proficiency in the Performance and Acrobatics skills. Back to Main Page 5e Homebrew Character Options Subclasses, https://www.dandwiki.com/w/index.php?title=Way_of_the_Blade_Dancer_(5e_Subclass)&oldid=1551149. Viewing combat as art, a deadly dance, blade dancers are prone to singing in battle. Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Blade Dancer level after 1st, Armor: Light, Medium You gain conclave spells at the ranger levels listed: At 3rd level, while you're using a finesse weapon in each hand and are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Wisdom modifier. Your illusory duplicate is an object. [OC] Rogue Subclass: Blade Dancer. Once you use this feature, you cant use it again until the end of a long rest. You gain one momentum point when you successfully hit a creature, and when you successfully avoid an attack from a creature. #2 Jun 27, 2019. . It means dodging and diving through waves of foes, slicing each one down. At 3rd level, your swordsmanship allows you to gracefully finish your foes with flair. Starting 3rd level, while you are not wearing any armour, your Armor Class equals 10 + your Dexterity modifier + your Charisma modifier. When you do so, you cant do so again until you finish a short or long rest. Perhaps some parkour might allow them to get behind an opponent, or they might be able to slide underneath the feet of an enemy. Walking the way of the bladedancer means preferring finesse over brute strength. As a Blade Dancer you gain the following class features. At 15th level, as an action, you can deal slashing damage to yourself equal to half your maximum hit points. Starting at 3rd level, you gain the following benefits: When you are targeted by a melee attack, you can use your reaction to make a Dexterity ( Acrobatics) check contested against the attacker's attack roll. In addition, when you make attacks . Sword Dancer - A Cleric subclass specifically for the Drow goddess Eilistraee. As you find or learn other spells, you can copy them into your book. They don't have access to as many combat features as Fighters or Barbarians, and they don't gain high-level spells as quickly as Wizards or Sorcerers; instead, half casters are proficient in physical combat while adapting to situations using a small collection of spells. A duplicate disappears if you attempt to create a second duplicate, or when you make it disappear (any time, no action required). This is the philosophy shared by Bards of the College of the Dancer. You can begin a dance as a bonus action and your current dance affects how you can spend your momentum points. At 3rd level, you choose to emulate the ideals and training of a runeblade Discipline from the list of available Disciplines. The weapon must have the two-handed or versatile property for you to gain this benefit. When you choose the starting moves you start with the Bonuses either offensive or defensive. If you want to cast either spell at a higher level, you must expend a spell slot as normal. Enjoy full access to the wizards spellcasting prowess while slicing and dicing your way to victory. The feature just lets you ignore cover. You embody the elegance and beauty of music momentarily. Your duplicates disappear when they are 60 feet away from you at the end of your turn, instead of 30. When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. One possibility is a Warlock multiclass build - you can eldritch blast every turn and also attack, or attack with your familiar if you go Pact of the Chain. In this section, our recommendations are still based on the way races have worked in 5e for the last decade, but talk to your DM about how custom lineages work at their table. Mechanically, this background offers you either a position of privilege, which sees the common folk doing what they can to appease and comfort you, or retainers, commoners who will perform mundane tasks for you. Each Discipline has a list of associated spells. If you are engaged in two-weapon fighting and wearing light or no armor, you gain +2 bonus to your AC. On a failure, this creature may not target you directly with any weapon attacks or harmful spells until the beginning of your next turn. Acrobatics (+10), leap of the clouds, fast movement. Constructs and undead are immune to this effect. Agility, speed, and focus are the key tenets of the bladesong, and they carry through well. Walking the way of the blade dancer means preferring finesse over brute strength. The first Blade Dancers came from the secretive tribes of Zakhara, far south of Faern, although the exact origins are contested.