(updated 3/23/18, v1.64). Their enemies would all be dead, and most of them would be, as well. It is not impossible, but again, you have to learn it for yourself and try and try several times till you get it right. I learned a LOT about these games by studying the mods of others, and I truly believe that Im helping to add to a general body of knowledge that Ill ultimately benefit from as well. Yes. This should no longer be an issue. In the F4SE version, however, I can implement those features with more refinement, finer detail, and better balancing than is possible with vanilla Papyrus. Ill probably be able to use that information to fix the bug. Second, if you file the issue as a bug report or send me a PM, PLEASE give me a chance to respond before taking it to the comments or elsewhere. I'm fairly certain I've litterally read every single FO4 CTD article on the internet. This seems to eliminate nearly all molotov throwing indoors. As of v1.64, Deathclaws, Mirelurks, Yao Guai, Radscorpions, Brahmin and Radstags are supported. Q: Why am I finding all these dead raiders and super mutants everywhere around Diamond City? PA-NPC does not attach its script to any unique actor or anyone belonging to CompanionFaction. Since implementing the new system, the cloning system seems to be solid as a rock. Settlers dont have focus fire ability, so they shouldnt be affected by any sort of insta-hostile bug that may still be latent. Or the folks at Covenant. The player creates detection events whenever they fire a weapon or kill an NPC. Using a combination of faction and race identification markers. Otherwise, the best direct repayment you can give me is to use the mod, enjoy it, and tell me all about your adventures! They have now been resolved, so if youre encountering unexplained hostile friendlies, its being caused by something new. Unfortunately, Creation Kit has a habit of making these cute little unnecessary edits without consulting the author, which then get saved and shipped without being noticed. Probably because I introduced a feature or fix that Im not totally confident about, and that I want the F4SE players to test drive a bit. #3. I've shown you guys how to make Fallout 4 scary, terrifying, and even a more survivalist experience with the use of Fallout 4 mods. Where PA-NPC differs is that it adds an additional scripted layer of processing on top of the existing combat style system. Is that something to worry about? As a result, normally Aggressive NPCs Settlers, DCS, BoS, Minutemen, etc. This is mainly in reference to Arbitration, Advanced AI Tweaks, and other similar AI mods, but also generally applies to other mods in general. Other PA-enabled combat NPCs may see that flag and obtain a brief courage boost/hit as a revenge/trauma effect. So if theres any sort of conflict there, its a runtime issue in which the combined mods throw your balance off. No one can promise that. If your issue is due to compatibility with another mod, please refer to the Compatibility Status list. #10. In general, Medic is only available to human PANPCs. Especially to me. The other assigned race are Ghouls, which (IIRC) I set to the Gunner template, on the logic that theyve been around the track for a while and have become fairly good at handling themselves. About Pack Attack: NPC Addition (PA-NPC) All I can guarantee is that any reported/verified bugs are being investigated and fixed as quickly as possible, because Im quite aware that players are accepting that risk. Theyll usually make this determination based on whether the target is a fairly hard target (i.e., power armored), has a high ground advantage on their team, or is just better armed. In other words: ALWAYS INCLUDE THE SOURCE CODE. So even if Pack Attack is exceeding its own resource level, the scheduler should resolve that automatically by knocking that NPCs processing down a few priority rungs. Im middle aged, work from home as a self-employed freelance writer, and have a very understanding wife who puts up with it. A 50HP NPC will see a 150HP friend as a major boost to the team, while the stronger one will regard the weaker one as a liability. I work from home and am fortunate to have an understanding spouse. To understand flee/evade, its important to understand that every PANPC is initialized with a different random natural courage level. So no one can promise a flawless playthrough here. This is rather frustrating though, This new computer has had nothing but problems with FO4 since I got it, I might as well go back to my old one . All non-tactical (i.e. (This last one is why the bug is so common with people using City Plans. Users were reporting active scripts in the high hundreds, but few CTDs or in-game impacts. Ill only add support if I believe that social attack behavior would make sense for that particular species, and if I think I can improve on vanilla enough to make the extra CPU/memory burden worth the hassle. PA-NPC dynamically attaches its script to NPCs through an area magic effect broadcasting from the player. As of v1.623, the registrar is much stricter, and the direct fire action system will now only target other registered PANPCs. Here w. If the changes dont matter to you, feel free to wait until the next release that adds or changes something that you do care about. Its a relatively uncommon occurrence in normal gameplay, but does happen sometimes during combat periods that put high stress on the game engines event manager. If they are panicking and in retreat, both factors take deep hits. Is immersion holding back Falloutmodding. As of v1.63, hostile NPCs raiders, Im looking at you will avoid using molotovs indoors (you can turn this off in MCM). No. Im always happy to hear more. If at some point I can adapt PA-NPC for companions without a major overhaul and compatibility nightmares (my other concern), Im happy to look into it. All this data is collected and processed into a general bravery rating, which is then used to decide between aggressive, conservative, melee and ranged combat tactics. DC Security (and both other friendly guard factions) fight as Minutemen, as do the Triggermen. That was weird. If you want to put your idea out to current PA-NPC players, share your idea in the comments. With the mod installed, a rather handsome stranger appears and offers you a new . Do yourself a favor if you can, buy a desktop computer and if you do, make sure that you install 5 mods at a time, play with them for 1 - 2 hours and find out if you really like them or if they do not crash your game, go back to your saved game if you want to get rid of all or one of them, repeat ( download another five ) and repeat the loop. If youve been using PA since early versions (especially prior to 1.5) on the same game save, I strongly recommend doing a Fallrim clean up, if you havent already. Probably molerats. or they alter combat styles. I do very little to no balancing for the non-F4SE version, so expect that version to act less than perfectly from time to time. Additionally, I may ask for your save file and load order, so that I may see the problem for myself. I only have 61 mods in my load order and I have started this game several times from scratch so that was the only way to find out what mods were causing my CTD's and I started to get rid of them one by one till this play through, that so far, is running as it should. Im not an expert on the FO4 engines process scheduling system by any means. IMPORTANT! There are two Pack Attack mods: Pack Attack, and PA-NPC (Pack Attack: NPC Edition). Q: Im getting CTDs and I think this mod is to blame. This mod is still under rapid development and will be prone to bugs from time to time. Performance, Optimization, and Technical Stuff If the outnumbered condition still exists, the two PANPCs will then eventually send up new calls for backup assistance. Q: Why are all these raiders rushing at me instead of shooting at me? In general, I number releases in a Major.Minor format, where a version 1.6, for example, represents a substantial improvement to 1.5, but a 1.66 just introduces some new features over 1.65. The two types of assessment are very different. If I can verify your problem on my end, I will address the bug as soon as possible and release a fixed new version. Mostly as a reflection of the mods popularity, and my own recognition that in altering combat mechanics, a small code flaw can have large gameplay effects. Flee/evade has been a complex and heavy area of development, and is still evolving. Companions Also, feel free to ping me on Discord. Cell Edit conflicts, especially true if mods remove something (notable case Spring Cleaning). When a PA-enabled NPC dies in combat, the script begins shutting down its processing for that NPC. Half of them are drug-addled and very used to being able to intimidate people. Dead NPCs, such as the dead Raiders in College Square, do not have scripts attached. There are many people now playing PA-NPC in normal gameplay; you can read their observations in the comments. I fall into a game for a few months, play it almost exclusively, eventually get bored and go to the next game in the rotation. Once again, if so, let me know and I can either fix it or code around it. Either way, youre too close. Maybe we can hash out something really great. If its last act was caused by PA-NPC, Id like to know that. More than just a shield, this one channels the visceral power of the Old Ones to protect its bearer from magical attack. The second thing Pack Attack does is enable those same NPCs to communicate and coordinate as a group. If they are ranged and on the offensive (usually fighting in the open), their speed goes up and their aim stability goes down. This is especially true if youre artificially increasing the number of enemy NPCs engaged in combat, either through this mods Extra Spawning feature or via another mod. Each NPC makes its own call, interpreting a strong group as more reason to be confident and aggressive. But I cant guarantee 100% compatibility with everything. Likewise, v1.61 gave each Command-enabled group their own individual focus fire tag, so there should be little or no cross-faction chatter. Raiders, in addition, have a unique ability in Revenge situations. Yup, I believe Hairy Glass is one of the few still making glass parts for Mustang II's. .We can send you close-up photos to help you select the the doors you want.. Because we make so many parts VFN is unable to stock everything.so many parts VFN is unable to Why? If your FPS is too high it can cause crashes in the scripting because scripting is processed during each frame. As of v1.623, I have completely torn down and rebuilt the cloning system as a centralized, single-threaded process. That's supposed to stop your game from crashing? Mainly I dig really complicated games with fairly esoteric strategic mechanics. Terminology note: PA-enabled means an NPC that is operating using Pack Attack logic. Unless your problem stems from an official release of a compatibility patch on that list, please refer your report to the author of the patch. PA-NPC adds detection events of varying strength when the player fires a weapon or makes a kill, as well as when already-alert NPCs are searching. And, if you choose to start writing mods yourself, pay it forward and think about the new guys who will one day be trying to learn from your work. Q: Are you doing anything other than modding all day, every day? So basically, your presence makes NPCs smart, and they turn into idiots again as soon as theyre bereft of your awesome influences. Almost all of them, with the following exceptions: Any character flagged as unique Q: What about the Forged and the Rust Devils (and other smaller factions)? CTD Only During Combat. Im not really sure, either. Q: How can I, the mod player, repay you for all this awesome moddage? This is my current load order as it stands now. I have debug messages tied into the code all over the place, specifically in areas Im trying to nail down, that give an indication of what is happening inside PA-NPC. For MCM users, there is a setting allowing you to set tactical NPCs to only be PA-enabled during combat. If it happens in a bug report or in public comments, your tirade will be deleted and youll likely get blocked. Reddit and its partners use cookies and similar technologies to provide you with a better experience. However, there are plenty of BoS actors which remain on vanilla settings. Others will fall like a house of cards. Hopefully not. were winning!) or to retreat. They proceed through a stripped-down set of combat style rotations based mainly on their social awarenesses. The script itself is single-threaded (i.e., it doesnt use tricky techniques such as CallFunctionNoWait() shenanigans to create multithreaded processing internally), and it only operates on active NPC references that are loaded in the current cell. This doesnt change faction relationships at all. Please report the bug with as much relevant information as possible about where you were and what you were doing. To help compensate for this, I strongly recommend using a mod or three that improves the armaments of weaker NPCs. Whoever manages to kill the killer will then receive a substantial Courage bonus. Fallout 4 ; Mods ; NPC ; PANPC - Pack Attack NPC Edition (RU) 2.0; PANPC - Pack Attack NPC Edition (RU) 2.0. If youre sure that youre using the latest version and your problem isnt a mod conflict, I will need to reproduce your problem in order to fix it. Id rather save those rabbit holes for other projects. 8. Q: Why do you have all this time on your hands? (December 2019) you may want to try Raider Gangs Extended 0.8 found in the . Other AI overhauls all basically do the same things: adjust the global game settings and update the combat style definitions. This means that at any given time, your save file will always contain an active script for each qualifying NPC in your current area. Pull your logs and see what your game was doing just before it crashed. *wave*. Hence, most of the almost-daily incremental updates now are bug fixes and balance changes. 3. (updated 3/17/18, v1.62). This will usually happen at the end of another evasion move, once the PANPC has collected themselves a bit and is ready to reenter the battle. Alas, no sympathy from the good mod author here. This happens when a relatively high-courage PANPC makes a kill, earning a Command Leader token about 50% of the time. This article is a QA of frequently asked questions mainly gathered from the Horizon Discord and partially extracted from the "FAQ and Troubleshooting" and "Survival and Starting Off" article, both written by Zawinul. Because in my tests, thats the only Ive found to stop raiders from wanting to burn down their own base every time a stranger drops by: just take away their damned flame bombs. It will change the timing back to normal once the local active PA-NPC count drops back below the normal threshold. Id like to fix possible performance issues long before you discover them in-game. My approach to play this game is based on simplicity : if I want to be in combat via WOTC ( and I believe that without this mod, this game is boring ) then I needed to get rid of some heavy mods that probably will conflict or over stress my rig to the point of crashing my game my game is not patched because again, that is something ( for now ) that I have not been able to learn how to work with. However, that does absolutely nothing to contribute to group decision making, so its out of scope. This should instantly eliminate the vast majority of possible mod conflict scenarios. BTW, Scrap Everything is a mod that must be placed at the bottom of the load order. PA-NPC includes all of PAs dog functionality, but expands the system greatly to include most leveled NPCs in Fallout 4 and the DLCs. Then update PA-NPC, reload the save. If your issue is a consistent CTD, then I absolutely need to see your Papyrus debug log in order to verify and track the problem. Raiders rushing at me if so, let me know and I can fix! To understand that every PANPC is initialized with a better experience any sort of conflict there its! To compatibility with another mod, please refer to the compatibility Status.! Dead, and they turn into idiots again as soon as theyre bereft of your influences... 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