1x, 1.25x, 1.5x, 1.75x, 2x, and 3x. On top of that, Hope is best suited as a mage. This is no different. I'll factor the cost of the Catalysts after talking about the weapons in the next step. Every Tier 2 weapon requires a Trapezohedron to evolve into Tier 3. Upgrading is a simple process, but there are rules to. Tetradic Crowns are available in the Post-Ending game in unlimited supplies as Common Drops from Bituitus and Mithridates (targets of Cie'th Mission # 07 and # 27). After using an Inorganic Material, the EXP Bonus on that item will decrease (it will typically just go back to 1x). However they also take a vastly higher amount of exp to level. Refer to the first tables of this page to know how to upgrade them efficiently and as cheaply as possible. Sazhs Tier 2 weapons are all much stronger than their Tier 1 counterparts, once you level them up a little. It's sorted by character, as well as giving you plenty of information; item exp, gil costs, and weapon names, for example. You can however invest in accessories since they're fairly cheap to max (sans catalysts). All of them say can be sold for a premium in their description. There are missable items that can permanently void you the opportunity of unlocking Treasure Hunter due to their limited stock in the Post-Ending game world. Accessories: Cherub's Crown/Seraphic Crown, Zealot's Amulet/Battle Talisman. By "at any time" I mean that you don't have to own all the possible weapons and accessories at the same time: if you had, say, an Iron Bangle back in Chapter 1, and then you sold it and never obtained another one again, you won't have to actually have an Iron Bangle in your inventory in the moment you unlock the achievement, because the game will always "remember" that at some point in the past you had this item with you. How do you increase this? Rank K items, such as the Tier-3 weapons, will receive a much lower EXP from materials (200 EXP from a Superconductor, and 20,000 EXP from an Ultracompact Reactor). Or something. Then pick the cheapest ones indicated in the Weapons Checklist table and take them to Tier-3. The lower row refers to the EXP required to upgrade that accessory to max Level starting from a Lv X accessory acquired by upgrading its lower version. If you want to have Lightning be a Ravager to take advantage of her great abilities, including Army of One, you'll want to choose between Blazefire Sabre, your starting weapon with great stats but no special property and a useless synthesis group, and the Lionheart, which has worse stats, but the great Quick Stagger property and the Gestalt synthesis group for when she's leading the party. At this point, that item can be "promoted" to its higher version by using a specific Catalyst, which depends on the item. A third efficient material is the Particle Accelerator, but it is slightly less effective than the Superconductors, so the only two that we're going to use will be these two: Superconductors and Ultracompact Reactors. 11. Update May 9, 2022, by Sarah Prado: When it comes to weapons in Final Fantasy XIII, the ultimate weapons are only received if players upgrade their weapons and have the materials to do. You know how to squeeze every last drop of exp out of each component if you so desire. The number needed is for upgrading every weapon. Snows Ultimate weapon is the Save the Queen. After this Checklist there will be a mini-guide that tells you practically how to proceed for Treasure Hunter, also assuming that you got all the treasures available and that you have done/will complete the Cie'th Missions at one point or another. In general, the cheapest way to upgrade an item is by adding a 3x EXP Bonus first, and then use the required Inorganic Materials to take an item to its max level all in one go. With each weapon is the shop you find it in, the EXP to max it, the catalyst that transforms it, and its tier-2 form. You don't want to waste experience on a weapon that will be maxed out in 100 XP. The best Synthetic components, the EXP they g. ive to an item at 1x, and their costs in the shops are as follows: Youll want to use the low-exp items for tier 1 weapons, while the higher exp items should be saved for tier 2 and 3. So far I've been talking of Inorganic Materials as items that seem to give always fixed amounts of EXP (800 EXP for a Superconductor and 60,000 EXP for an Ultracompact Reactor). Add 4 items, then 4, then 7, then 3, then 18. If youre following this Final Fantasy 13 Weapon Upgrade Guide, youll want to avoid wasting components. They have a screw icon. Tormoil798 12 years ago #2. use sturdy bones x36 to get the 3x bonus and then use 99 of something (particle accelerator for the first two tier lower rank weapons, and . Therefore upgrading an item to its superior version will usually give you a small disadvantage at first, but if you invest more resources into the new piece of equipment obtained after the upgrade you will eventually get a better item. How do those work? Each character has access to a variety of weapons in Final Fantasy XIII, and each of these can be upgraded and leveled up two times. Please keep in mind that in these first examples I'm ignoring the EXP Bonus; it's just for the sake of making these examples more easy to understand. Money components will do almost nothing for an item, but can be sold for money. Every Tier 2 weapon requires a Trapezohedron to evolve into Tier 3. Truth be told, you have to try really hard to make this achievement missable, because these items can be obtained from many different sources available even in the post-ending game. It will tell you the experience needed to level it to Star, and then it will tell you what catalyst transforms it. Skillful component use. Her weapon, Apocalypse, slows ATB recovery. When I say "can" I actually mean "should": it's no brainer that if such expensive materials can be obtained "easily" as drops from enemies this is the way to go. The same logic applies also to the efficiency of Organic Materials: not all of them have the same "EXP_Bonus-per-Gil" rate. In Lightning Returns: Final Fantasy XIII, Lightning has a variety of weapons in her arsenal, listed below. This makes their AI spam the same type of spell (e.g. It costs 1,000 Gil to upgrade a Tetradic Crown Lv 1 to Tetradic Crown*, which is why the "cost" for Hermes Sandals is 1,000 Gil. There are several types of accessories in Final Fantasy XIII. You're browsing the GameFAQs Message Boards as a guest. (*) The Hermes Sandals can't be bought and they can't be obtained by upgrading something else, but they can be obtain in unlimited amounts by dismantling a Tetradic Crown*. Just remember, no matter what, the total upgrade achievement is going to take a lot of grinding. All of them are for sale at the shop "Creature Comforts". Another case that will sometimes occur is when, efficiency-wise, it'll be better to "waste EXP" (adding more than it's needed to reach the max level) with an Ultracompact Reactor rather than adding the minimum amount of EXP necessary to upgrade the item to max level with Superconductors. I'll also add the name of the shop in parenthesis. Equipping equipment pieces that belong to the same synthesis group can grant additional synthesized passive abilities. Sazhs Ultimate weapon is the Total Eclipses. Why are there two ways? Every Tier 2 weapon requires a Trapezohedron to evolve into Tier 3. However, as I said a moment ago, the General's Belt can be upgraded to reach a higher level in its turn, and eventually have (at higher Levels) +25% Physical Defense. Synthetic Components. It's enough to have a single Ring of a certain element to be able to obtain the others (grade-1 can be upgraded to grade-2; grade-2 can be upgraded to grade-3; grade-3 can be dismantled to get grade-1). When you use components, try to be as close as possible to the number needed, and finish it up with random extra components. Each weapon has three "tiers", and the name of each weapon will change from one tier to another. There are four types of components in Final Fantasy 13. Tier 2 weapons must be synthesized by first leveling up an existing weapon through the crafting system then combining it with the appropriate catalyst. This will immediately make the multiplier 3x, but will waste a small amount of exp. Weapon upgrade screen. The most effective way to increase the EXP of an item is by using Organic Materials to give it a certain EXP Bonus (1.25x, 1.5x, 1.75x, 2.0x, 3.0x) before using an Inorganic Material to add EXP (which will benefit from the EXP Bonus added with the Organic Material). If youre the type of person who wants to squeeze every single possible experience point out of your items, you can do it the long way. Ability Improved Debuffing Synthesizes Buff Duration Rank 4 ) Compare Belladonna Wand to other Weapons Weapon Statistics by Level The exact amount of EXP these items give depends, like for any other material used to add EXP, on a hidden stat of the Weapon/Accessory you want to upgrade: the so called "Grade of the item" (we'll talk about it in the next section). However, if you find specific, rare and expensive items, it is possible to transform a star level weapon. Even if with the Ultracompact Reactor you would waste 30,000 EXP, the cost with this material is only 50,000 Gil. In total, for both weapons and accessories, you need: 1x Rhodochrosite, 4x Cobaltite, 33x Perovskite, 20x Uraninite, 1x Mnar Stone, 12x Scarletite, 5x Adamantite, 5x Dark Matter, 6x Trapezohedron. Once the maximum level (indicated with a as opposed to the item level appearing in the menu next to the item) has been reached, many are upgradable to another weapon or accessory altogether with catalyst minerals. As a general rule, after upgrading a certain item to its higher version, the new item will be slightly less powerful than the maxed-out original item. Lightnings Tier 2 weapons are all much stronger than their Tier 1 counterparts, once you level them up a little. This guide sets out to give you instructions and item lists that you may find useful for upgrading every weapon in the game. Organic components give very little exp but will increase your multiplier. You can obtain these two accessories with regular upgrades, but it's cheaper if you obtain them by dismantling a Tetradic Tiara*. EXP Information aggregated from various Final Fantasy 13 strategy guides. At the end of every major expansion in Critically-Acclaimed MMORPG Final . So what else is there to the story? The monster's level. On the contrary, the 63x Superconductors don't add a surplus of 30,000 unnecessary EXP, but their cost would be (63*840) 52,920 Gil, which is more than the cost of a single Ultracompact Reactor. Hope is going to be fairly worthless in aggressive roles, so there's really no reason to go with a high-strength weapon, unless you're attempting to put together the Ultimate Physic synthesis ability for him, where he can take no physical damage. of course. Menu Home Boards News Q&A Community Contribute Games 3DS Android Board/Card iOS PC PlayStation 3 PlayStation 4 PlayStation 5. The party member that can use this weapon, The passive ability granted by this weapon; purchaseable weapons with a passive ability will grant a superior version of that same ability once upgraded; not all passive abilities are helpful; if you hover over the ability name, the tooltip text will describe the ability's effect, This indicates the range of strength granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the strength score, This indicates the range of magic granted by this weapon; for non-purchaseable weapons, the low end of this range is based on the level the weapon will be created at; if you hover over the bonus range, the tooltip text will give you the exact per-level formula for the magic score, Some weapons may contribute towards a synthesized ability; you will also need to equip at least one accessory with the same synthesized ability to gain its effects; details of the trigger requirements and effects of the synthesized ability can be found on its information page, The cost to purchase this weapon from a retail network, if it is available for sale, The amount of gil you would receive for selling the weapon to a retail shop at its minimum level; value increases as the weapon gains levels; if you hover over the value, the tooltip text will give you the exact per-level formula for the value, Each weapon has an associated rank, which determines how much experience the weapon gains from components of any given rank; a higher-rank weapon typically requires more or higher-quality components to upgrade, The per-level cost to upgrade this weapon; this cost increases at each level past the first, as indicated by the formula, The number of times this weapon can be upgraded; the weapon actually has one more level than the number listed, the master level, which is indicated by a ; note that for non-purchaseable weapons, some lower levels cannot actually be reached, since the weapon is created at a higher level, The total amount of experience required to take this weapon from zero experience at level 1 to level ; the full value is listed even for non-purchasable because the amount of experience accumulated on a master weapon is carried over when it is upgraded; for a breakdown of exactly how much experience is required to master a weapon from any given level, view its information page, If this weapon is mastered and upgraded, it turns into a more powerful weapon; because accumulated experience is carried over, the new weapon will be created above level 1, as indicated here, When a weapon is mastered, you may use this catalyst to upgrade it into a new weapon, The first chapter in which the weapon can be purchased, found, or upgraded from another weapon. 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