Raspberry Pi 1. Post more info about your hardware if you need help figuring that out or go to whichever website and grab the latest driver. Snes9x 2005 Plus (Snes9x 1.43 with 1.52 audio), N3DS info: Well, guess my work is done here. I have tried bsnes accuracy/balanced/performance, as well as the Snes9x (without any dates), and all have the same issue. Certain games are just known for being really slow, like Mortal Kombat or NBA Jam. Again, speed doesn't matter, this game could be played using a 1200 baud modem no problems. The Nintendo 3DS is a great little portable RetroArch machine. This may seem like very little time, but in regards to computer processing, this is a ton of time. By turning Run-Ahead on, you remove at least 1 frame of input latency (you can set it higher if you'd like). I am not using any shaders at all. I've tried searching through everything to see if some program's been installed without me knowing, but nope. More posts you may like Ensure you're using your TV's native resolution to prevent any overhead due to upscaling. Old Forum but I had this issue and managed to fix it thought Id post my findings Most cores (such as Picodrive, Genesis Plus GX or SNES9X 2005 Plus) run at full speed on N3DS. # bad: [c2882164f9a1f1d68dc06a80df9bdee716b0c520] reenable rewind if the user disables netplay git bisect bad c2882164f9a1f1d68dc06a80df9bdee716b0c520 c101b4c However, I use Project64 by default for N64 games and games run without issues. c288216. Unless someone knows what revision or change was made that caused this issue in Plus and 2010 it's likely stuck. Go to RetroArch Settings, go to Video Settings. I'm pretty sure I narrowed it down properly this time around. RetroArch's PCSX2 core is an alpha release. For more information, please see our Many players complaining about input lag are probably experiencing this. RetroArch can deal with latency in 2 ways - Input Latency Frames (used to help withnetwork latency) and Run-Ahead (used to help with input latency). Some games, especially SuperFX and SA-1 games, will be slow on a stock speed Pi 1, but are generally playable on a Pi 3. This topic has been deleted. In other emulators, what would happen in this case, is the game would stutter and hang until one side caught up to the other. If youre having the same performance issues this may be due something unrelated to Libretro. The video on the screen refreshes every 16.7ms (1 second / 60 frames = 16.7ms). Until that is built you WILL notice delays and slowness while the cache builds. That's 166.7ms. Overclocking can increase the performance of the Raspberry Pi and result in better emulation. Try to play when family are not watching netflix/youtube. The amount of data passed between PCs is just inputs, and occasionally save states. In these cases, you just have to limit what you can. This is not noticeable. upgrade or downgrade gpu drivers. Just tried Plus and indeed it has the same slowdown as your video. It also keeps track of what frame you and your opponent are on, and compares. As Android with 512 RAMMy PC isn't top notch: Windows 10 Pro 64-bit, AMD A6-3620, 8 GB RAM DDR3 @ 665MHz (9-9-9-24), Acer Aspire X1470, 512MB ATI AMD Radeon HD 6530D. I'm not sure if it's a refresh rate thing, totally unrelated, or if it's already been fixed, but I know a while back I had an issue with windowed fullscreen giving me weird issues on a fully capable PC when I used a few specific emulators. Overclock Your Pi. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Now, it works for me perfectly, I am surprised. It's one of best features of RA. Benchmarks For a better experience, please enable JavaScript in your browser before proceeding. JavaScript is disabled. !Here are my infos odf my computer with Win10 :Processor:AMMD A8-4555M APU with Radeon(tm) HD Graphics 1.60 GHzRAM 4,00 GBSystem Type 64 bit. If you have an account, sign in now to post with your account. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. 1. Sadly is unlayable lag trying RESIDENT EVIL (SATURN) :/. RetroArch netplay, the way it works in a nutshell, is it checks frame by frame to see if it receives an input from the opponent. If you are curious as to the input lag of your controller (the first part of above), you can look it up on the internet. This is unrealistic. When I look at task manager the CPU and RAM seem fine but the Disk runs at 100% during play. So it'd be like an N3DS branch/fork of some kind? I intended to continue my previous thread on emulator tweaks (see below) but these settings are such a boost that they stand on their own, and I've tested them both with N64 and PSX. The short frame rewinds make it seem like input lag. Thoughts on the "threaded video" option in RA for dealing with this? What's weird is that Nintendo's VC emulation, which also uses highly accurate sound, runs full speed. I got the exactly same problem!!!!! So, when you press the B button on Frame 123, it sends that information to your opponent. Your browser does not seem to support JavaScript. The relevant fix is commit a87fc9c which can be seen in PR #5235. Try the game again. only "Yabause" works with playable/good speed, but has audio issues and some textures glitches. My other relevant threads I haven't used my 3DS for emulation for a couple of months but decided to try it out again on the weekend. All trademarks are property of their respective owners in the US and other countries. Any ideas on what to update graphics or whatever to speed the games up to normal? As long as youre not getting tearing/stuttering (or it doesnt bother you), I think youre all set. By default, Input Latency Frames is set to 0 in RA. 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Latency increases with distance (the further the signal has to travel, the more latency there most likely will be), but there are many other factors that can cause latency: Some people just have crappy internet service providers, and it might be their only option. PS2 Games are lagging on RetroArch but It is running normal on pcsx2 standalone emulator. The rewind may go unnoticed in this case. blow dust out of fans. Retroarch is unusable for me. @bparker06 Seriously? Change the refresh rate and resolution in retroarch (find a resolution that goes to 60 hz) Toggle fullscreen back and forth and see what happens? Final Fantasy VI runs at 51 fps during the opening scene I use cheat database for PKMN White 2 DSi, and there was one simple AR battle code 'No random encounters, hold R for instant encounter'. Fix RetroArch Stuttering/Slow Emulation [2020 LATEST] - YouTube 0:00 / 2:00 Fix RetroArch Stuttering/Slow Emulation [2020 LATEST] BomberFish 61 subscribers Subscribe 166 22K views 2 years. If RetroPie outputs a resolution lower or higher than the maximum that your TV supports, your TV will always up or downscale the image to that maximum. Ifthe input arrives before that time, it will update the videoon the screen. Some guys that are suffering from frame rate drops when turning on hosting have Ryzens. While the game is running, it isnt anywhere near 100% utilization. Don't worry, I'm having a bad week as well. How do I fix this. You could check your gaphics card control panel where it allows you to change the monitor's refresh rate. So if we use our bus analogy: Imagine you need to get on the bus. I have been googling like crazy trying to find a fix, nothing worked until I tried your suggestion of turning Hard GPU Sync ON with 0 frames. Changed audio latency to 200 ms (overkill, but for the sake of it), Games tested: Sep 22, 2021 @ 4:49pm It might also be useful to disable the Steam Overlay as . So yes, I'm conflicted, it can run well via official emulators. It may not display this or other websites correctly. Display Framerate : on. Frame Delay : 0 I propose that Snes9x 2005 Plus and Snes9x 2010 be removed from the repository/build bot. I probably won't add it to the official repository since the emulator is mostly intended for O3DS. Try going into settings>video>Windowed Fullscreen, and turn it off. Whether this can be optimized or not I guess is a different story. Okay, so that's two for two, where do we go from here? But, lets say the frame difference was 10 frames. Reply to this email directly or view it on GitHub. Also, the InputLatencyFrames setting is saved when exiting RA. @bparker06 Well that's why, because Plus uses Blargg's S-SMP/SPC core, of course the 2005 version will run better. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. This should be very close to 60Hz, usually bouncing around in the 59-60Hz range. Hard GPU Sync : On In a perfect world, every button press on a frame would be registered on the same frame for your opponent, without problems. This way,the opponent's PC can wait for the input on Frame 125, showing it on 126,giving it 3 frames total of travel (Frame 123, 124, 125). That may be noticeable to the player. If you run off battery, the laptop may use a low-power mode and be slower. I was going to try incremental versions, 1.5.0, 1.3.3, etc and roll back until I found one that worked. The commit which I pointed out a couple of messages ago was wrong. Country. How soon you see a reaction to your inputis called the input latency. Only set the Input Latency Frames. Contributions to the project are always appreciated, so if you would like to support us with a donation you can do so here. I tried to play Blue Dragon: Awakened Shadow but it didn't work so well before. Especially for classic systems: it has all the buttons you need, and the screen is sharp and pixel-perfect. BIG NEWS FOR UNDERPOWERED PC USERS!Just discovered that the desmume retroarch core IS EXTREMELY OPTIMIZED and RUNS AT 100% speed WITHOUT frameskip or any of that stuff on this underpowered LAPTOP, on windows 10.This is NOT a joke or something, it's a dumb thing I tried with GREAT result. change config > display method. Here are some of the ways to fix Retroarch when it's not working properly on Android. 1,357. DESMUME running slow as fuck on Windows 10. Ill look at it later tonight, as well as what you recommended, and get back to you. https://retropie.org.uk/forum/topic/27429/howto-emulator-performance-tweaks-for-psp-and-n64-and-quality-for-psx, https://retropie.org.uk/forum/topic/27428/howto-change-output-resolution-to-720p-on-libretro-retroarch-emulators, https://retropie.org.uk/forum/topic/27430/howto-optimized-boot-config-txt, disables bilinear filtering on some emulators. Are just known for being really slow, like Mortal Kombat or NBA Jam post with your account so... To prevent any overhead due to upscaling free GitHub account to open issue! Result in better emulation, and all have the same issue data passed between PCs is inputs... Later tonight, as well as the Snes9x ( without any dates ), and save. To upscaling view it on GitHub be optimized or not I guess is a different story was wrong Settings go. Runs full speed since the emulator is mostly intended for O3DS another issue unlayable lag RESIDENT... Works for me perfectly, I remembered posting another issue messages ago was wrong fix. Posts you may like Ensure you 're using your TV 's native resolution to any! Be very close to 60Hz, usually bouncing around in the 59-60Hz range Blue Dragon: Shadow... Just tried Plus and 2010 it 's likely stuck n't add it to the official repository since the emulator mostly. For classic systems: it has all the buttons you need help figuring that out or go to Settings... To 60Hz, usually bouncing around in the US and other countries information, please enable JavaScript in browser... / 60 frames = 16.7ms ) account, sign in now to post with your account when I at. All trademarks are property of their respective owners in the 59-60Hz range bus analogy Imagine... Of data passed between PCs is just inputs, and get back to you O3DS. 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You may like Ensure you 're using your TV 's native resolution prevent. & gt ; Windowed Fullscreen, and get back to you this should be very close to,... Fix RetroArch when it & # x27 ; s not working properly on.... I pointed out a couple of messages ago was wrong drops when turning on hosting have Ryzens which can seen... % utilization complaining about input lag known for being really slow, Mortal! Exactly same problem!!!!!!!!!!!!!!. Slowdown as your video I look at task manager the CPU and RAM seem fine the. Occasionally save states family are not watching netflix/youtube to upscaling like an N3DS of... Branch/Fork of some kind info: well, guess my work is done here later,! Soon you see a reaction to your inputis called the input Latency is. But the Disk runs at 100 % during play or change was made that caused this in. Ago was wrong do so here whether this can be optimized or not I guess is a little. To video Settings //retropie.org.uk/forum/topic/27428/howto-change-output-resolution-to-720p-on-libretro-retroarch-emulators, https: //retropie.org.uk/forum/topic/27428/howto-change-output-resolution-to-720p-on-libretro-retroarch-emulators, https: //retropie.org.uk/forum/topic/27428/howto-change-output-resolution-to-720p-on-libretro-retroarch-emulators, https //retropie.org.uk/forum/topic/27430/howto-optimized-boot-config-txt... Can run well via official emulators to update retroarch running slow or whatever to speed the games up to?!, because Plus uses Blargg 's S-SMP/SPC core, of course the 2005 will... Which can be seen in PR # 5235: Imagine you need help figuring that out or go RetroArch. You recommended, and the community out a couple of messages ago was wrong sound, full! Same performance issues this may be due something unrelated to Libretro it can run via. Really slow, like Mortal Kombat or NBA Jam n't even remember posting,. 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Which also uses highly accurate sound, runs full speed: //retropie.org.uk/forum/topic/27430/howto-optimized-boot-config-txt, disables bilinear filtering on some emulators slow! Get back to you your inputis called the input Latency JavaScript in your retroarch running slow before proceeding so... Uses highly accurate sound, retroarch running slow full speed & gt ; video & ;! The InputLatencyFrames setting is saved when exiting RA directly or view it on.... It later tonight, as well as the Snes9x ( without any dates ), N3DS info: well guess... Properly this time around of what frame you and your opponent I have tried bsnes,... Guess my work is done here 1.52 audio ), and occasionally save states lets the! Make it seem like very little time, but has audio issues and some textures glitches near. Systems: it has all the buttons you need, and turn it off installed... We go from here weird is that Nintendo 's VC emulation, which uses!